More general things to improve the game.

More general things to improve the game.

in Suggestions

Posted by: Spork.2375

Spork.2375

Anticheat/bot/etc:

  • GW2 should ignore commands/input if it’s not the active window. It’s a simple way to make it harder to automate gameplay. Currently, it does not do this. There’s zero reason for it to accept non-mouse input when it’s not the active window.
  • Afk kick should be variable based on server/map population. If the server isn’t full, nor is the map the character is on, no afk kick or set it to a very high timer (1+ hour). If the map is full, 10 min afk kick or something similarly reasonable. If the server is full, well you get the idea. Discuss that internally like you do. A side benefit of this is that it pads out population for your PR team to brag about and for server connection window showing which servers have the highest populations. And it makes places seem less empty. Even if there are afkers there, it’s still other players and it reminds people “yeah, people are here”.

Optimization:

  • GW2 should go into a low cpu/gpu usage mode while in the background (ie. not the active window). Possibly include it as an option. No reason to run full blast if not active.

Bugs, immersiveness, and whatnot:

  • Night time doesn’t feel like night time. Shadows are too strong and it needs to be darker. I’m not talking pitch black, but often I don’t even realize it’s night because it looks practically the same.
  • Walls and gates should not present the option to interact with them (for repair) if they’re not damaged.
  • When using select nearest target in wvw, walls and gates should NEVER take priority over enemy players. Regardless of distance of either.
  • There are objects that can be interacted with (gear icon) that are directly related to a heart and no other quest. If the heart is completed, remove the ability to let players interact with those objects (client simply doesn’t present the gear option). This makes the world more immersive because there aren’t all these useless things laying about. They become part of the scenery. Plus it’s a nice reminder that “hey, you don’t need to use this anymore”.
  • Buff/heal aoes should always prioritize the caster in the target loop regardless of the caster’s position to center. So if I cast time warp on 20 people and I’m inside the bubble on the edge, I should still get the buff as I’m owner of the aoe skill. Many times I’ve dropped a time warp in a large group and not gotten the quickness while in it.
  • Minis should not be selectable. No reason for it. Mouse over and see owner info and name of mini, sure. But clicking should click through it to any object behind it.
  • Minis need a slot on character equipment page. Double clicking a mini moves it to the mini equip slot. If a player wants to show it, they hit the checkbox on it (akin to mask and shoulders).
  • Burning should spread to other players who come in contact with whatever is burning. So if one player who is burning touches 3 players who aren’t, they burn as well for the duration of the burn that was on the initial player at time of contact (ie. initial player takes 20s burn, runs to non burning player and touches them with 15s left, non burn player will now burn for 15s).
  • /assist (short = /ass) command which if your target is a friendly player, will change your target to their target.
  • /target (short = /tar) name/partial name command which well… is obvious.
  • Memory resident buffs like charged mantras or the precision/power/condition buffs from sigils should persist 5 minutes after disconnect. Do not punish people for getting disconnected or for having to restart to use the broker and needing to restart because it’s not loading, again. So instead of purge on disconnect, store them for 5 minutes and if the player reconnects within that time, they retain it.
  • Items linked in chat, when right clicked, should have an option of “Wiki” which basically does the same thing as typing /wiki (item name).

(edited by Spork.2375)