More interesting enemies - everywhere.
So… am I alone in with this view? Is everyone else fine whacking wargs?
TL;DR:
I agree completely. We need more variety in all aspects of mobs in open world.
Longer:
I’m all the way with it but there was topics like this, I also made one and it seems that ppl are not interested at all in discussion.
I know that a lot of things require polish and additions so it’s understandable that it may be a long shot before we see some improvements but I don’t know why no one wants to talk about these changes.
For me roaming in Tyria is super relaxing, because of beaufitul environment and music but after a while beating single mobs who do nothing is getting boring.
What I’d like to see:
- groups of mobs with different roles – dps dealer, tank (plus CC), healer, aoe dmg dealer, etc.
- more variety of mobs (so new mobs and new variants)
- new behaviors, new situations (pack of wolves hunt deers, bears attack villagers as not a part of event, etc.)
- more skills for mobs and with different variants, different abilities – one type of spiders bind you in place, other cripple, other poison, other, very fast (blade spider) just kick #$@# out of you
Besides:
I wanna see more “visible” enemies, more meaningful – like oaks. Big beasts which just live in the world who pose a challenge if you would like to attack one. Most enemies are as big as our characters, they don’t stand out (hate risen, they are dull as $#$
#$).