Currently we have explorable dungeons and fractals for pve end game. More than half of these are zerged and the actually mechanics are ignored. Fractals much less so than explore mode dungeons. We also have no content larger than 5 man. What we do have is an abundance of created content that is pure vanity.
My suggestion is to add content that requires mechanics and requires more than 5 people and is tested so it actually has to be done with mechanics.
Most every fractal thus far I have played is unique in the way different things need to be activated or used in order to overcome the obstacle. I just want more of that and less mini naked puppets and an abundance of skins that have zero functionality.
Overall there is some really innovative approaches to mechanics in dungeons and the class system in general but there are far too many ways to exploit and bypass them and there is not enough of it at this phase of the game.