More on Weapon skills and customization

More on Weapon skills and customization

in Suggestions

Posted by: Adinay.7695

Adinay.7695

I know this is a big topic all over the place, but I believe I have a new idea to solve the problem.

I think one of the major concerns for Anet is being able to balance things effectively. This is what I think is limiting how much customization we currently have. I do fully realize how much customization we do have, I really do but I feel like adding a little love to the left side of our health bar would be the best next step GW2 could make. However, I’m not going to ask for my weapon skills to be as customized as my utility skills, because I understand the challenges of class balancing.

1)
That being said I think it would still be an awesome improvement to just have two options for each weapon skill, and this wouldn’t be terribly difficult to balance. For example you equip a weapon set, and you can chose skill A or skill B in slot #1, skill C or skill D is slot #2, ect. So each skill of the 5 weapon skills has two choices. That way if you like a weapon combination but never use one of the skills, or don’t like it, you at least have one other option. At least make this an option for skills 2-5, and leave 1 an auto attack. You could unlock the second weapon skill for each slot as you level 30-80, instead of from using the weapon more. This would keep from overwhelming new players with too many skills right away, and solve the problem of bored players in the 30-80 area. Weapon skills need some love, and so does leveling from 30-80.

2)
Another thing that will help with customization a lot is allowing us to save at least two builds, being able to switch builds whenever we are not in combat. Having two sets of armor/weapons that switch when you switch your build would be fantastic as well.

I do believe Anet wanted us to feel a sense of permanence in our build, and didn’t want us to keep going to the trainer to change our build, but there are way too many situations where players have to do change their build. Between open PvE, dungeons, WvW, sPvP, there is just too much variety for only one build. I would actually feel more permanence from having two set builds I switch between than having to go talk to the training all the time for a reset. I think having to go to the training does not make people pick one build to use everywhere, it just makes it painful to switch builds and try new things.

A perfect example is how much I enjoy playing a heavy support role in dungeons, but it really doesn’t work that well elsewhere, it isn’t fun in WvW, and solo play is WAY to slow without more damage. Let me make a second build for those areas that I can easily switch to and my second set of gear auto swaps when I switch builds.