More party oriented traits

More party oriented traits

in Suggestions

Posted by: Hekdragoon.1972

Hekdragoon.1972

Guardian have a trait that gives 150 toughness to nearby allies, Warrior have one that gives 150 power to nearby allies, and Ranger have one that gives 150 precision to all the group, but what about the other professions?

My suggestion would be to remove one worthless trait of the other professions and give them something useful to the whole party (I bet you can find more than 1 useless trait in every profession) so it would end with something like this:

Elementalist: Nearby allies gain up to 150 healing power based on your effective level.
Necromancer: Nearby allies gain up to 150 condition damage based on your effective level.
Engineer: Nearby allies gain up to 150 vitality based on your effective level.
Thief: Nearby allies gain up to 15% critical damage based on your effective level.
Mesmer: Nearby allies gain up to 15% boon (or condition) duration based on your effective level.

What to you guys think about it?

More party oriented traits

in Suggestions

Posted by: Odd Magnet.3970

Odd Magnet.3970

That would make thief’s really popular

Count me in

I don’t attract, I don’t repel. That’s kinda odd