More realistic crafting and market

More realistic crafting and market

in Suggestions

Posted by: OneTyper.7045

OneTyper.7045

- Make crafting materials with different quality level, similar to white/legendary grades
- Mobs should drop more salvage items/body parts and with different quality level too (ex. chances of normal fur from a boar, exotic fur from a champion boar, legendary rough fur from a dragon size mob), not coins/weapons/armors and anything they cannot realistically carry
- Mobs should not drop coins anymore, most of them cannot realistically carry coins, and won’t be fair that only thieves can, otherwise would be a massive farm.
- Dynamic quest and heart quests compensation should be aligned with gold value in the market (not just quest level), otherwise one day when 100 gems will cost 10 gold, and you will still get the same amount from a quest, will make the experience not balanced between old player and new ones. Or a better one would be to just stop giving money for any quest. Just give a token.

Why that? Yes it could push a bit too much for the average mmo player after countless years of gear drops and treadmill, but isn’t gw2 about changing the conventional in mmos? Crafting would be more meaningful, lower quality gear more interesting, create a slighly better challenge to acquire gear in a more realistic way, possibly more balanced market, instead of all the junk white/blue/green at vendor price these days, easy gear through levels. It’s only 2 months, very soon even rare will be at that level, and by the time the game is mature some exotics may get very close.

Think of Monster Hunter salvaging/crafting and Skyrim realistic drops applied here.

(edited by OneTyper.7045)

More realistic crafting and market

in Suggestions

Posted by: Chamone.6890

Chamone.6890

They should just get rid of gold altogether IMO, it’s a worthless currency.

More realistic crafting and market

in Suggestions

Posted by: OneTyper.7045

OneTyper.7045

They should just get rid of gold altogether IMO, it’s a worthless currency.

Impossible, they need an healthy gold/gem market, or the game will be in trouble.
Companies like this need several millions every year to sustain development teams, all the updates, hungry managers, directors, board and all the tech behind. The boxed price only is not going to bring the game far, or put it in a better way, is not going to make millions for the investors and top management

Or do you think the top people in the company are working for your average salary?

They could have done a different calculation and ask 250 dollars box price and cover all the updates with that, and give all gem shop items as normal drops, would you pay 250$? 400$ collection edition?

(edited by OneTyper.7045)