More siege options in WvW- ideas inside

More siege options in WvW- ideas inside

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Posted by: Teraphas.6210

Teraphas.6210

I’m usually not much of a pvp person but i absolutely love WvW. to that end and random discussion around the guild i am posting some ideas we thought would be fun.

1 Mega Laser. just like the ones found around the world at various events. This would cost say 100 supply to set up, but would require infusions of supply to fire. Once built you could continue to drop up to 100 more supply into it. 100 supply would be full power and capable of massive damage but would also be able to fire on as little as 30 supply at 30% of the max damage. Thus would add a powerful weapon to the wvw scene that would require some coordination (most likely from a guild) to set up and employ. Personally i would like to see this have range just beyond that of a Treb.

2 Big bombs. With Skritt present in all borderland, i thought it would be interesting to tap into this widely untraveled section by introducing a rare event that would, once completed, set up skritt vendors across the map for the completing server. These vendors would allow players to purchase a bomb that would replace their current weapon set, not placed in inventory. The bomb would likely have an encumbrance speed debuff forcing other players to protect the carrier. Bombs would do substantial damage to gates. perhaps even an icon on that player’s servers maps so that they can see the bomb and move to protect it.

3 Centaur charge. Playing on the same idea a rare event could be found in the centaur camps. When completed a large force of centaur lancers would ride forth to the most popularly voted stronghold on the map(likely choices being the 2 northern towers and the bay and cliff keeps) this force would proceed to head to the location and make knockdown charges on any opposing forces they find there. they would then patrol until a set time runs out or they are all dispatched. My personal vote would for there to be a a couple champions and a handful or so of veterans amongst the warband to make it harder for players to ignore the threat/aoe it into submission

please feel free to post your own thought out ideas here, but please try to detail how they would work, just saying a mechano t rex would be cool is nice but doesn’t give us an idea of how it would act in the context of the maps

You can’t spell Slaughter without Laughter

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Posted by: Asklepious.6014

Asklepious.6014

I personally love the idea of the laser! There could be a lot more implemented into WvW and idea like this would make it much more strategic and take more away from the zerg mentality. Very creative!

Donn Asklepious – Necromancer
Guild Leader: Get of Fenris [GoF] of Blackgate
http://www.getoffenris.com

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Posted by: SkyCakeLight.3750

SkyCakeLight.3750

Wonderful ideas! Personally, I love the Skritt Big Bomb idea. Seeing a group of enemies standing around a slower moving enemy, you would know that they have a bomb! They would become a threat, and thus become a desperate target. It would be the job of the bomb carrier’s protectors then to hold off the enemy until the bomb is planted. Haha, that sounds like great fun!

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Posted by: Child Of The Aesir.8762

Child Of The Aesir.8762

Teraphas I like everything you suggested. And I am a bigger fan of WvW over PvP.

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Love the ideas. Especially the events.

Add capture points with moats (and therefore drawbridges), and you could add Grappling Hooks and Flame-Powered Pullys:

Grappling Hook

Creates a walkway from the launcher to the castle wall. The actual grapple itself will have a healthbar. Destroying the grapple will cause the player to fall.

Flame-Powered Pully

Only usable on drawbridges. Pullys will pull down the drawbridge, slowly over a reasonable period of time. The only way to counter this is to destroy the pully.


I would flesh these out more, but my head is full of mush at the moment.

Life is a journey.
Time is a river.
The door is ajar.

(edited by TheDaiBish.9735)

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Posted by: Teraphas.6210

Teraphas.6210

Grappling hooks could have some possibility but would need specific points that they could attach to in order to avoid over abuse. for example 10 people all putting hooks up on the same 5 foot span, if there is only one grapple point there only one hook could be attached at a time and would lead to ramps going up in workable positions. perhaps instead of calling it a grappling hook maybe come up with some cute asura acronym for a portable telescoping ramp.

As for drawbridges while cool i feel would to it feeling like the only way to breach them would be with this winch/pully. but could have some possibility if tweaked. maybe instead add it as a DoT for gates, with players using the item to pull on the ropes that it attaches to the gate increasing the damage for each player on it.

You can’t spell Slaughter without Laughter

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Posted by: Teraphas.6210

Teraphas.6210

thought of another addition to wvw

Support siege

The one i have in mind now would be an asuran ammo manufacturing station
This would only take a little supply to set up 20-30 and would allow the user to create additional ammo types that can be delivered to siege to give it a few shots of special ammo.
This could be implemented in two ways, one is to have it create boxes that players can pick up and run to the siege and apply it. the second is to give it a range and a targeted ability that it focuses on the weapon and applies the upgrade(either in charges or as long as its channeled on it)

The actual upgrades could be along certain types. Explosive, toxic, and electric are my starting ideas(feel free to flesh out others)
Explosive upgrades would vary based on what they are applied to. Trebs would gain access to a shot that hits the ground and pops out several smaller bombs for additional damage(preferably would like to see this geared as an anti personal attack) while arrow carts could be modified to fire out arrows that hit and act like a small minefield, perhaps each shot firing out 4-5 mines that land randomly in a targeting ring the size of the regular attack. Rams could gain a mine field as well or perhaps a boosted damage to its normal attack(the option to do both would be awesome). Golems gain a grenade launcher obviously.

Toxic upgrades would be for only a few items. Rams could gain a toxic fog that they could spray continually until the charges are used up. Golems could also benefit from a toxic aoe centered on them, down side would be to use it they would become immobile and entered their hunkered down box state.

The electric attacks could also add some variance. Cats could launch Pylons that would act as mini Telsa coils, the catch being they would have a very short range for self defense but if you placed 2 near each other say 400-600 range they would form an electric barrier between them that would damage and cripple anything passing thru them. Ballistia could gain a lightning rod like bolt that would hit and cast chain lightning at any target withing close rage

To create some balance each weapon set the depot would make would decrease its health slightly, unlike other siege however you would be able to apply more supply to it in order to repair it. The thought being that you are exhausting the building materials within the depot but adding more supply would give it more raw materials to work with.

there are other ways to apply the effects to additional weapons but these are just some off the top of my head

You can’t spell Slaughter without Laughter

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Posted by: Kantharr.2308

Kantharr.2308

Wonderful ideas, that would make me want to play WvWvW more.

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Posted by: Sniku.6837

Sniku.6837

i dont like siege weapons,prefer to kill or be killed by a player

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Posted by: Kantharr.2308

Kantharr.2308

i dont like siege weapons,prefer to kill or be killed by a player

It will still be kill or be killed by a player, but with a siege weapon :P

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Posted by: Sniku.6837

Sniku.6837

lets play only with sieges then..