More 'solo' content
Not egoistic at all, you have a good point imo
Sometimes we want to take a new challenge, push our experience to the limits maybe, or just play alone (why not?). We could use more solo stuff than personal story
There are mini-dungeons in almost every zone that are challenging but soloable. They aren’t instances but I rarely run into other folks in them. Even if you do run into folks you don’t have to group up, although I generally do because the folks I run into are there to enjoy the content and not speed run.
I’ve soloed or duoed most of my time in GW2 without feeling the need for more instances. I also like tackling group events on my own. Are you looking for more challenge or more story?
He might start thinking he knows what’s right for you.
—Paul Williams
There are mini-dungeons in almost every zone that are challenging but soloable. They aren’t instances but I rarely run into other folks in them. Even if you do run into folks you don’t have to group up, although I generally do because the folks I run into are there to enjoy the content and not speed run.
I’ve soloed or duoed most of my time in GW2 without feeling the need for more instances. I also like tackling group events on my own. Are you looking for more challenge or more story?
I’m looking for more of a challenge. I really like the dungeons but there are (to my knowledge) no other instances that are like that and solo-able.
There are mini-dungeons in almost every zone that are challenging but soloable. They aren’t instances but I rarely run into other folks in them. Even if you do run into folks you don’t have to group up, although I generally do because the folks I run into are there to enjoy the content and not speed run.
I’ve soloed or duoed most of my time in GW2 without feeling the need for more instances. I also like tackling group events on my own. Are you looking for more challenge or more story?
I’m looking for more of a challenge. I really like the dungeons but there are (to my knowledge) no other instances that are like that and solo-able.
Check out the Mini-dungeons page on the wiki – I found most of them when I was exploring, so you might not want to go too deep into that page if you don’t like spoilers. There are some jumping puzzles involved in some of them and many are challenging solo but not impossible.
He might start thinking he knows what’s right for you.
—Paul Williams
I wish the story mode in dungeons would be reasonably soloable so I could experience the entire story without a guild/pug.
Kinda my problem with the personal story 75+ also. It requires a group.
I wish the story mode in dungeons would be reasonably soloable so I could experience the entire story without a guild/pug.
Kinda my problem with the personal story 75+ also. It requires a group.
I’d like to be able to experience the story modes solo or with a duo, even if they were difficult. We’ve 3 manned a couple after folks had to drop, but you can’t do that with all of them. I didn’t have much trouble completing my personal story solo (except for the dungeon of course) but I think that could be class dependent.
He might start thinking he knows what’s right for you.
—Paul Williams
so you want to play with yourself in dungeons do you ? No i think i’ll pass on that idea . Dungeons should be kept as team content not dumbed down so just one person can do it. If they did that the only thing you would need to group up for is Meta events and thats not even grouping up
so you want to play with yourself in dungeons do you ? No i think i’ll pass on that idea . Dungeons should be kept as team content not dumbed down so just one person can do it. If they did that the only thing you would need to group up for is Meta events and thats not even grouping up
I’m not saying they should change the current dungeons, because they are perfectly balanced. But I would like to see some new instance which is like dungeons,
but is solo-able. Just because i want to do that sort of stuff on my own.
I have absolutely no problem with instances that scale to the number of players in a group allowing 1 or 3 or 5 to go in with a reasonable chance of success. But I definitely don’t want instances to be created that force people to solo. I play this game with friends/family/guildies — it’s why I’ve chosen the MMO game-type to begin with.
Scaling would be the very best of both of our worlds. I understand that there are people who don’t want to be forced to team up or who want to play alone sometimes and team others. But instances are rather special and, from what I understand, demand a great deal of the developer’s time. I don’t want that to be focused on solo encounters.
Sorrows Furnace
I have absolutely no problem with instances that scale to the number of players in a group allowing 1 or 3 or 5 to go in with a reasonable chance of success. But I definitely don’t want instances to be created that force people to solo. I play this game with friends/family/guildies — it’s why I’ve chosen the MMO game-type to begin with.
I agree that scaling is the best answer. I like dungeon type instances for the challenge and the content, and it’s just tough sometimes to get a full team of folks that don’t mind taking their time and exploring the content instead of just rushing to the end reward. It would be nice if an instance could support both modes of play.
He might start thinking he knows what’s right for you.
—Paul Williams