I’ve been playing this game since beta. I’ve always felt something missing. Kept thinking just what was missing until one day I got it.
GW2 combat feels so limited because of lack of utility skills we can equip at the same time. In truth, this is really only 2 utility skills we can choose as healing is one, the elite is the other (which is a gimmick for a lot of classes and only have one good one to choose from anyways), and finally one always has to be some sort of a stun breaker.
Any capable player switches utility skills anyways depending on the fights. So why limit us to only carry 5 utility skills at the same time? This severely limits what kind of fight mechanics Anet can give us. Not to mention this severely limits PvP fights, game modes, and complexity.
So lets start with pve:
As I said earlier, if we are given more utlity skill slots, then Anet would be free to make pve content more complex than what it is currently. I bet everyone had wished at one point or the other that I wish I could take x skill plus this other x skill…..but cant sacrifice their stun breaker skill for it.
For pvp:
This will let Anet get away from the current control point mode that we have. The reason Anet can’t add anything else to the game is because then ranged classes would completely dominate.
A top player ranger against a top player Warrior (of same skill level) right now in WvW (a duel), the Ranger player will come out a winner 100% of the time. The warrior just doesn’t have the gap closers it needs to get into melee and lock the Ranger into melee combat. But what if you let the warrior take such skills as bolas, charge, endure pain, for great justice, and shake it off? Then the fight would be a lot more even, fun, and interesting.
My examples might not be the best ones. Im sure players who are a lot more skilled than me can come up with even better examples as to what having more utility skills can do.
If you like my idea, please “like” it so that Anet can at least take a look at it.
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