(edited by Panda.1967)
More weapons on certain classes.
Well I agree with the general concept, adding more weapons and thus more variety to the professions would be nice. Not sure how feasible it would be since that seems like alot of work.
TBH, I’d like to see all classes brought up in-line with the weapon/combination variety of the warrior, not nessisarily all to 12/19 but somewhere reasonably close to that range.
at the very least I just would like to see Pistols on Ranger, Mainhand Pistol on Mesmer, and a few additional weapons for Engineer.
Over all the weapons per class does seem a little unbalanced. I’m surprised with how much ranger does have and if they were to get pistols, should loose sword or great sword.
For Engineer, they need a melee weapon. Either a mace or hammer, but not both. I understand they receive quite a few kits in return for lack of weapon choice, but they should at least get something for melee.
Mesmer should receive a pistol main-hand too, just seems odd only getting offhand and having an illusionary duelist summoned with two.
They can’t do this. Simply because weapons = skills. They would need to reinvent the whole skill system and start balancing from scratch. I fully agree with more variety needed (especialy when there is one true weaponset for every class because other are just trash) but it sadly won’t happen anytime soon (maybe with expansion?)
I’m with Bauron on his last point. When I first discovered that it did seem a bit strange.
Your right, it would need more balancing, but i’m strongly for the addition of a mace/hammer to engineer. If any change were to happen, that’s what i want to see.
Idealy every class should be capable of wearing ALL weapons in game as well as all armour classes (not only for stats or look). Weapons as well as armour class should affect how you could play your character but that’s impossible too :/ Too much complex design and work process.
With every class using every type of equipment that would bring this game far too close to what Guild Wars 1 had, and Anet was trying to move away from that concept for the most part.
I’m sorry but I can’t understand why my mage wouldn’t use heavy plated armour. Because of what? He wouldn’t scratch his balls while casting ice storm or something?
as for bringing game too close to what GW1 was – now we’re bringing it too close to where WoW was. And personaly I prefer GW1 over WoW anyday and anytime, ever though I never spent more than ~20hrs in GW1.
(edited by Marrond.1385)
Putting aside “that wouldn’t make sense for X class to have Y weapon…” I’d honestly like to see every class be able to use every weapon and all combinations of them.
This would certainly add some more variety and options for all the classes.
If they did anything like that they would either have to add skills for every weapon, for every character. OR Make universal skill sets for each individual weapon. Each one would take quite a while to develop, and ruins what is already in the game.
“that wouldn’t make sense for X class to have Y weapon…”
My Paladin, nor my Wizzard or Amazon don’t understand what are you trying to say.
(in D2 every class could use all weapons, this changed with LoD and exclusive items for new clases – I don’t remember it being silly in any way. Sure Barbarians in general might think bows are girlish, unmanly weapon but it doesn’t matter when it’s used in combat effectively by other barbarian)
some of the arguments i’m seeing for keeping things how they are make absolutely no sense.
“They can’t do this. Simply because weapons = skills. They would need to reinvent the whole skill system and start balancing from scratch.” – Really? that’s your reason? Weapons = Skills means can’t be done? I’m sorry but for some classes, Engineer primarily, this is EXACTLY WHY IT NEEDS TO BE DONE. As for the whole “reinvent the whole skill system and start balancing from scratch” part… that won’t be needed to add a few additional skills to a few classes. OK lets look at my list here… for Ranger that would be 13 new skills… the mesmer 3 skills.. the engineer would be the most time consuming of this list. They have the most limiting skills set in the game so it’s sorta needed.
“either have to add skills for every weapon, for every character. OR Make universal skill sets for each individual weapon” – The first point in this argument is legit, but the second point… Why on earth would they even consider a “universal skill set” that would remove the whole point in classes. As for adding new skills, they still have like 500 something skills untapped from the original GW that they could use as a basis for the new skills. They can even continue the current trend of mimicking skills from other classes on certain weapons. Quite honestly, I’m shocked none of this happened during beta.
No i’m not telling they can’t do this because they would have to redone whole skills. That’s the reason because of they WON’T do it (unless maybe in expansion). I would really like to see more weapons for more classes. If you wanted to point out post “no because no” then you quoted wrong one.
Anyone else like to see these happen?
I agree with the mesmer having a pistol main hand. I think it’s funny how your clone can fire off duel pistols yet you cannot. This must mean your clone has a higher intellegence to use 2 pistols and your character is too dumb to figure out how to hold 2.
Have any of you played the elementalist?
We get:
Staff
dagger
scepter
focus.
We also can’t fast swap.
So we are pvping against say, a warrior who charges in with swords, then dashes away pulling out a gun and sniping now that his adrenaline is charged.
Granted we have 4 different elements, but i.m.o doesn’t near make up for the even better benefit other classes get from having more weapon varieties, and weapon swapping, and the extra skills from those swaps. If I want the benefits of daggers because the battle went from say “staff” range, to close up. I have to leave combat for 30 seconds and then I can equip my daggers. Not exactly feasible for pvp when we are already seemingly the weakest damage dealer and glass vitality in the game. I’ve played a warrior, and can do more damage, take more damage, and have quite a bit more versatility both in pve and pvp.
Have any of you played the elementalist?
We get:
Staff
dagger
scepter
focus.We also can’t fast swap.
So we are pvping against say, a warrior who charges in with swords, then dashes away pulling out a gun and sniping now that his adrenaline is charged.
Granted we have 4 different elements, but i.m.o doesn’t near make up for the even better benefit other classes get from having more weapon varieties, and weapon swapping, and the extra skills from those swaps. If I want the benefits of daggers because the battle went from say “staff” range, to close up. I have to leave combat for 30 seconds and then I can equip my daggers. Not exactly feasible for pvp when we are already seemingly the weakest damage dealer and glass vitality in the game. I’ve played a warrior, and can do more damage, take more damage, and have quite a bit more versatility both in pve and pvp.
This is true. The Elementalist does need some attention in this regards too… at the very least they require weapon switch. I understand the reasoning was due to the whole attunement feature, but honestly, that doesn’t give Elementalists any versatility at all. Dagger skills are all close range no matter what attunement you use, Staffs are all distance attacks with long cast times, scepters and focus are entirely midranged and largely ineffective.
The ability to switch from Staff to Daggers in the midst of combat won’t give Elementalists any sort of overpowering edge but rather potentially bring them up on par with the other classes in combat and give them a fighting chance.
That said….
Some weapon suggestions for Elementalist:
- Sword – Mainhand/Offhand
- Warhorn – Offhand
- Shield – Offhand
Personally, I’d rather prefer to see more weapons on the line. Like two-handed axes and polearms (a spear, but with a sword’s blade at the end, this for land/non-underwater combat of course).
Personally, I’d rather prefer to see more weapons on the line. Like two-handed axes and polearms (a spear, but with a sword’s blade at the end, this for land/non-underwater combat of course).
yes completely!!! I agree with everyone about engineers, rangers, and elementalists. heck, because of the lack of weapons i halted the progress of an engineer and elementalist i was working on. Would love to see polearms and two handed axes being added to the arsenal of the game, but i’m sure they would probably only give it to warriors and 2 other classes to include guardian and thief.
actually, mentioning the thief class, they are luck that the third ability changes depending on weapon combo. I believe that they should add some duel wield attack somehow for all classes for the original auto attack. kinda funny when i fight with a sword and an off hand axe, and i barely use the axe other than to twirl around, hahaha (warrior/ranger) <—-my fav classes