More world pvp

More world pvp

in Suggestions

Posted by: Jyggalag.4187

Jyggalag.4187

Guild Wars had many innovations when it came to making leveling not feel like as much of a chore with jumping puzzles, being able to join in with other people doing quests and get credit, and trying to find every location appeals to the explorer inside me. These things, coupled with getting experience from crafting and just about any other action, actually made leveling up incredibly fun….. in my opinion at least.

The area of the game that I have always found lacking was the pvp. This is not to say that I have a problem with the pvp system that is currently in the game. I very much enjoy WvW, but my main gripe is with the lack of variety in pvp. The game does also have structured pvp, but I could never really get into it. The problem I have always had with it is that you don’t even feel like you’re on the same character. It’s almost as if you are making a separate character to play and rank up with to get rewards that you can only use in the mists. All this is fine and it works quite well because the pvp is always balanced, it just doesnt appeal to me. Speaking of rewards, the ones for world pvp disappointed me greatly. It has nothing to do with wanting a stat advantage, but it would nice if you could actually get a unique pvp armor outside of structured pvp. I haven’t been on in a while so correct me if im wrong, but i remember the armors and weapons that you could buy from the rewards in WvW just being reskinned plain looking armors. It would just be nice if there were unique pvp armors like you can get from running dungeons.

To get back on track, my main hope for the game is another type of pvp in the world. The best case scenario for me would be if Anet added pvp servers with a more open pvp style. However, this would be hard to balance when it comes to questing due to everyone always helping everyone, but i think it could somehow be balanced. Perhaps by adding an arbitrary faction choice at character creation….imagine battling a boss creature and the other faction at the same time. With Guild War’s mechanics, more members of each faction could keep easily joining in to combat the other side. This would be a large change that would be hard to implement though. Some smaller scale changes could be things like making certain regions already on the map have pvp in some form. Another could be making new pvp objective based regions on the map; Something like halaa in WoW(sorry, only example i could think of).

-Sorry for the wall of text. Thanks to anyone who takes the time to read any of it.

TL:DR:
*want some actual unique equipment rewards for WvW pvp
*more world pvp
*new pvp systems outside of structured pvp and WvW(of course more maps for WvW and Structured pvp is always good).

-also if anyone has heard any of Anets plans for pvp in the future, I am pretty much interested in anything regarding the subject.

More world pvp

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Posted by: Shrilly.7184

Shrilly.7184

Guild Wars had many innovations when it came to making leveling not feel like as much of a chore with jumping puzzles, being able to join in with other people doing quests and get credit, and trying to find every location appeals to the explorer inside me. These things, coupled with getting experience from crafting and just about any other action, actually made leveling up incredibly fun….. in my opinion at least.

The area of the game that I have always found lacking was the pvp. This is not to say that I have a problem with the pvp system that is currently in the game. I very much enjoy WvW, but my main gripe is with the lack of variety in pvp. The game does also have structured pvp, but I could never really get into it. The problem I have always had with it is that you don’t even feel like you’re on the same character. It’s almost as if you are making a separate character to play and rank up with to get rewards that you can only use in the mists. All this is fine and it works quite well because the pvp is always balanced, it just doesnt appeal to me. Speaking of rewards, the ones for world pvp disappointed me greatly. It has nothing to do with wanting a stat advantage, but it would nice if you could actually get a unique pvp armor outside of structured pvp. I haven’t been on in a while so correct me if im wrong, but i remember the armors and weapons that you could buy from the rewards in WvW just being reskinned plain looking armors. It would just be nice if there were unique pvp armors like you can get from running dungeons.

To get back on track, my main hope for the game is another type of pvp in the world. The best case scenario for me would be if Anet added pvp servers with a more open pvp style. However, this would be hard to balance when it comes to questing due to everyone always helping everyone, but i think it could somehow be balanced. Perhaps by adding an arbitrary faction choice at character creation….imagine battling a boss creature and the other faction at the same time. With Guild War’s mechanics, more members of each faction could keep easily joining in to combat the other side. This would be a large change that would be hard to implement though. Some smaller scale changes could be things like making certain regions already on the map have pvp in some form. Another could be making new pvp objective based regions on the map; Something like halaa in WoW(sorry, only example i could think of).

-Sorry for the wall of text. Thanks to anyone who takes the time to read any of it.

TL:DR:
*want some actual unique equipment rewards for WvW pvp
*more world pvp
*new pvp systems outside of structured pvp and WvW(of course more maps for WvW and Structured pvp is always good).

-also if anyone has heard any of Anets plans for pvp in the future, I am pretty much interested in anything regarding the subject.

the problem with open pvp in a game like this is everyone is then a target because there are no factions of separation. in the spirit of Guild Wars i suggest guild battles that can be like SPvP but against different guilds and/or they can be feuds out exploring say im in 1 guild and im in an area and i see and enemy guild in the distance i can engage. But thatis 1 theory

More world pvp

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Posted by: Nels the Cornwhisperer.8025

Nels the Cornwhisperer.8025

You can’t have PvP outside of structured PvP. A basic part of Guild Wars design is that PvP is it’s own separate game. Some kind of crazy open world PvP would be absolutely terrible, as there’s no reason for anyone to be fighting anyone outside of the structured PvP environment.

Instead of making some crazy new system, why not just bring back more of what we already know works well:

RA: Random Arena. Hotjoins have this covered already, we just need new maps with actual objectives more than points matches.

TA: Team Arena. Tournaments have this covered.

AB: Alliance Battles. WvW may as well be this. Capture and hold points for PvE rewards.

HA: Hero’s Ascent, was the tournaments of GW1, with a twist. Different maps and different objectives. Capture Points we already have, but King of the Hill, Relic Run, Priest Anihilation and good old fashion Deathmatch rules would be cool to see.

And, what I think are most important, GvG: Guild versus Guild was a fight between two teams representing their Guild, fought in the Guild Halls, which also kind of need to be added.

Once we’ve got all those, if you’re still not happy, then maybe Guild Wars isn’t right for you.

How far that little candle throws its beams!
So shines a good deed in a naughty world.
- William Shakespear

More world pvp

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Posted by: Shrilly.7184

Shrilly.7184

You can’t have PvP outside of structured PvP. A basic part of Guild Wars design is that PvP is it’s own separate game. Some kind of crazy open world PvP would be absolutely terrible, as there’s no reason for anyone to be fighting anyone outside of the structured PvP environment.

Instead of making some crazy new system, why not just bring back more of what we already know works well:

RA: Random Arena. Hotjoins have this covered already, we just need new maps with actual objectives more than points matches.

TA: Team Arena. Tournaments have this covered.

AB: Alliance Battles. WvW may as well be this. Capture and hold points for PvE rewards.

HA: Hero’s Ascent, was the tournaments of GW1, with a twist. Different maps and different objectives. Capture Points we already have, but King of the Hill, Relic Run, Priest Anihilation and good old fashion Deathmatch rules would be cool to see.

And, what I think are most important, GvG: Guild versus Guild was a fight between two teams representing their Guild, fought in the Guild Halls, which also kind of need to be added.

Once we’ve got all those, if you’re still not happy, then maybe Guild Wars isn’t right for you.

I agree for the GvG battles thats why i suggested the system for those who wanted to participate in open world if they wanted to from maybe an enemy guild for pure achivement points i think it also shows the beauty of fighting other players on all sorts of terrains they created in pve and it really brings another aspect to the game. thats what i like to do

More world pvp

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Posted by: Jyggalag.4187

Jyggalag.4187

@ nels, I disagree that some type of open world pvp would be terrible. I understand that structured pvp is a basic principle, but i thought that it was put in place to prevent power advantages. As i said, I just don’t like how pvp feels so separate from the world…. It makes me not want to invest into it. If a new system was implemented in the right way it could be a fun new addition to the game as long as the same balance was applied to it that is applied to SPVP.

@ shrilly, I like this enemy guild idea. It wouldn’t affect people who didnt want to open world pvp and would add a nice new element to the game. Really does sound appropriate considering the game is called Guild Wars.

Also, does anyone disagree that the game should have some unique looking armors for doing WvW instead of copied skins of other armors? It just seems weird that you can get some unique armor from running dungeons and not from doing WvW.

More world pvp

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Posted by: Zahld.4956

Zahld.4956

Open world pvp can be done. There just needs to be some rules and walls to facilitate it.

More world pvp

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Posted by: SoPP.7034

SoPP.7034

There is only one armour type in WvW, p/t/v with one skin per light/medium/heavy. In other words armour selection in WvW is a joke.

WvW is really what people are arguing in this thread one way or another. You won’t get a new system so I wouldn’t ask for it, it’s better to ask for enhancements in WvW concerning the style of play you’re after.

It’s getting a little hysterical nowadays so maybe you shouldn’t visit the World vs World forum. But it’s worth mentioning that entire guilds have collapsed because of lack of WvW support by ArenaNet, have a read of this for more information:
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/WvW-won-t-become-what-we-hoped-it-would/first

Personally I love to WvW and it’s my favourite aspect of GW2 but it is really in spite of itself. Its the only aspect of GW2 where significant aspects have been taken out (removal of orbs) and no significant content added (they added break out events but its designed to stop being 100% dominated, so gave nothing to higher tier servers).

In any event WvW/open world pvp is not on ArenaNet’s significant to do list. Those of you who like story driven content should be happy however.
_______________________________________________________________

Colin: I would prefer we do it more, you know, story-driven I think it’s more compelling and I think that’s more where we are headed. I’m curious actually, that’s really something that we’re walking down that path now. Is that compelling to your guys? I mean, take everything that happened in January, and condense it down to say, a weeks worth of content and then the next week there’s more story that builds on that. Is that something that would interest you guys?

Absolutely. It’s really good.

Colin: Is there anyone here who doesn’t like this idea?

Well, it doesn’t affect those who do WvW much.

Colin: I think that’s fair. It’s really not intended for the WvW specific player.

http://dragonseason.com/Front/tabid/124/EntryId/211/Lunch-with-Colin-Johanson-Part-II.aspx

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

More world pvp

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Posted by: Jyggalag.4187

Jyggalag.4187

@ SoPP: Thanks, I read the majority of the first post you linked and he made many good points. I never did like how hard it was to get badges for almost no payoffs. It seems like an easy thing to fix though as some more unique armor skins would be enough to entice me to work for it. Unfortunately i never got into WvW as much as him, but the time i did spend doing it was quite fun.

Regarding the pvp I am really open for anything to improve the experience. Anything to improve WvW is great as far as im concerned. The main problem for me though is the lack of variety. Because i don’t do structured pvp that much, all that is left is for me is WvW. I really do like the idea of guilds being able to attack other hostile guilds in some way and this is something a lot less drastic then changes I wish Anet would implement. It is a shame however though if they really aren’t focusing on improving pvp systems as much as doing the story driven content. The story content is fun, but pvp is what i like to do between new content updates.