Movement During Combat & Attack Animations
I know that there’s only a few moves that will root you in place – and they’re meant to. Flurry, 100b, etc. etc. They are supposed to be high payoff for high risk (high dmg vs rooted).
Also I don’t want people jumping around me like in WoW and attacking me. I like the way that you can’t attack while in the air.
twitch.tv/mdogg2005
I know that there’s only a few moves that will root you in place – and they’re meant to. Flurry, 100b, etc. etc. They are supposed to be high payoff for high risk (high dmg vs rooted).
That is why I said, attacks that should be able to be used on the move, be allowed to do so.
I’m aware that some obviously should be like this for balance reasoning.
(edited by Asmodean.1573)
Ahhhhh ok. I think one of the ranger Greatsword skills does this. Now I know what you’re referring to.
twitch.tv/mdogg2005
I know that there’s only a few moves that will root you in place – and they’re meant to. Flurry, 100b, etc. etc. They are supposed to be high payoff for high risk (high dmg vs rooted).
Also I don’t want people jumping around me like in WoW and attacking me. I like the way that you can’t attack while in the air.
Try using the 1-handed sword chain on the ranger, you will not be traveling ANYWHERE while you attack with it.
1-handed sword that’s what I meant. Yeah I hear ya. I think it’s just a problem with the attacks themselves because the animations are all LEAPY LEAPY about em.
twitch.tv/mdogg2005