I notice a lot of people getting confused on what they want for GW2. Lots of people thinking they want vertical progression or raids back.
Now, I’m not really going to touch on THAT subject. What I did want to do here is list some things I think should be added as far as content. Content that isn’t going to damage the manifesto and also, Get some good discussion going. =]
- New dynamic events that are a bit more creative than the majority that we have. I’ve seen some pretty creative mechanics going on in dungeons (Example: AC and CM) why not implement things like that into DEs!? Also, add them to already existing areas. We don’t want areas to become obsolete or not fun. There’s already an awesome level to area scaling system in place. Add to it!
- More gear options. This is a big one for GW2, Since vertical progression has always been touted. What we have is fine for launch. But I expect to see a lot more variety down the road…A lot. Because that’s what is ultimately going to be fun here AND fill up our banks/inventory causing us to buy more room with gems (We DO have to support them lol they are nice enough to not have a sub. But I feel like the “You scratch our backs, we’ll scratch yours scenario” Will always be important with this model) So new looks please!
- New routes TO GET gear, Not everyone has fun dungeon running here! I was thinking hard about this today and though I didn’t come up with too much, I did think of some. The easiest answer being MORE OPTIONS FOR KARMA GEAR. I hate that there is ONE exotic set purchasable with karma from the temples for all 3 gear types…They are all the same look! Other things I thought of were, tokens from participating in the temple events, Meta events (dragons, Shadow behemoth, Fire Ele, etc.). That we could use for new gear. Like the already dungeon token set up. These are just rough ideas that need elaboration but for the sake of being short. There you go.
- New weapon classes, This one is extremely important for me. Since the first 5 skills are dependent on weapon choice. More weapon classes will add more variety in skill choice. People will always flock to the new, But overtime might realize that sword and shield or old axe/axe was always their fave. (If you know what I mean) Some people like to complain about the lack of the first 5. This is the best way if not only way to remedy that situation due to the system chosen for GW2. (Which I like, But who doesn’t want more weapon classes! Personally I want a polearm on my warrior! Or the already talked about 2h battle axe! =D
Note: To add to the new areas section. Make them, make as many as you want Anet. But I DON’T think there should be some kind of higher statted gear only obtainable from ONE area, ever ever EVER. Never do what WoW does as far as flocking people to the new get to become “stronger”. Have the option to obtain that new token or whatever for gear, Available to previous and different areas as well. Let the players choose where and what they want to play.
Sorry for the rough write up, I’m not much of a forums poster other than reading them. My grammar isn’t top notch, and I have some movies to watch. (+1 rhyme). Lol. But I wanted to voice my opinion because I don’t want to leave this game. This is my favorite MMO and that isn’t going to change for a very long time. I don’t pick up MMO’s choose one and drop it. I stick around for a few or more years.
Thank you if you stuck around for the read!
- Derekisazombie