Moving forward (My suggestions)

Moving forward (My suggestions)

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Posted by: derekisazombie.2359

derekisazombie.2359

I notice a lot of people getting confused on what they want for GW2. Lots of people thinking they want vertical progression or raids back.

Now, I’m not really going to touch on THAT subject. What I did want to do here is list some things I think should be added as far as content. Content that isn’t going to damage the manifesto and also, Get some good discussion going. =]

  • New dynamic events that are a bit more creative than the majority that we have. I’ve seen some pretty creative mechanics going on in dungeons (Example: AC and CM) why not implement things like that into DEs!? Also, add them to already existing areas. We don’t want areas to become obsolete or not fun. There’s already an awesome level to area scaling system in place. Add to it!
  • More gear options. This is a big one for GW2, Since vertical progression has always been touted. What we have is fine for launch. But I expect to see a lot more variety down the road…A lot. Because that’s what is ultimately going to be fun here AND fill up our banks/inventory causing us to buy more room with gems (We DO have to support them lol they are nice enough to not have a sub. But I feel like the “You scratch our backs, we’ll scratch yours scenario” Will always be important with this model) So new looks please!
  • New routes TO GET gear, Not everyone has fun dungeon running here! I was thinking hard about this today and though I didn’t come up with too much, I did think of some. The easiest answer being MORE OPTIONS FOR KARMA GEAR. I hate that there is ONE exotic set purchasable with karma from the temples for all 3 gear types…They are all the same look! Other things I thought of were, tokens from participating in the temple events, Meta events (dragons, Shadow behemoth, Fire Ele, etc.). That we could use for new gear. Like the already dungeon token set up. These are just rough ideas that need elaboration but for the sake of being short. There you go.
  • New weapon classes, This one is extremely important for me. Since the first 5 skills are dependent on weapon choice. More weapon classes will add more variety in skill choice. People will always flock to the new, But overtime might realize that sword and shield or old axe/axe was always their fave. (If you know what I mean) Some people like to complain about the lack of the first 5. This is the best way if not only way to remedy that situation due to the system chosen for GW2. (Which I like, But who doesn’t want more weapon classes! Personally I want a polearm on my warrior! Or the already talked about 2h battle axe! =D

Note: To add to the new areas section. Make them, make as many as you want Anet. But I DON’T think there should be some kind of higher statted gear only obtainable from ONE area, ever ever EVER. Never do what WoW does as far as flocking people to the new get to become “stronger”. Have the option to obtain that new token or whatever for gear, Available to previous and different areas as well. Let the players choose where and what they want to play.

Sorry for the rough write up, I’m not much of a forums poster other than reading them. My grammar isn’t top notch, and I have some movies to watch. (+1 rhyme). Lol. But I wanted to voice my opinion because I don’t want to leave this game. This is my favorite MMO and that isn’t going to change for a very long time. I don’t pick up MMO’s choose one and drop it. I stick around for a few or more years.

Thank you if you stuck around for the read!

- Derekisazombie

Moving forward (My suggestions)

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Posted by: NetherDiver.6079

NetherDiver.6079

I’d love to see raids. Raids don’t have to equate to gear gating and intense vertical progression. We have a very primitive version of them all ready in the game in the form of temple events and dragon encounters, they just require little to no thought to complete. We need encounters that require a large group of people to coordinate because there needs to be more incentive for guilds to group together.

Moving forward (My suggestions)

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Posted by: derekisazombie.2359

derekisazombie.2359

As long as they arent clones of what conventional MMO do. By all means offer gear upon completion but dont make it the only way alongside dungeons TO obtain gear. Karma points cant be left behind. One of the key features is dynamic events!

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Posted by: NovaBlast Shockwave.5164

NovaBlast Shockwave.5164

I don’t really agree on making things “more difficult” or more gear that’s one more thing i didn’t like about wow too many armor sets . I would prefer one top level of armor that can actually be archived though casual play…ie not ultra ultra rare stuff that takes forever to get . Different styles of armor would be cool though

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Posted by: Dante.1508

Dante.1508

I really like what the OP wrote i agree we need these additions. I do not want Raids and more levels, i’m happy with new content for my levels now, that’s available through the whole game, not just one dungeon..

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Posted by: derekisazombie.2359

derekisazombie.2359

Nobody really said anything has to be more difficult NovaBlast. =P

And I didn’t mean armor sets with different stats. I’m very very keen on wanting to keep things in HORIZONTAL progression not vertical. All I’m saying is variety! From the ultra rare legendary, To normally achieveable exotic. (mostly exotics)

I would like to see MORE of what those fantastic art designers can come up with. Without having a grind that ISN’T fun. I’m not saying we shouldn’t have to work a little towards anything. But there needs to be more variety in exotic gear that is obtainable as normally as craftable exotic armor/Temple exotic armor (not sure on the other kinds, as I’m a warrior) and not as hard as obtaining a legendary or ascended piece.

Keep in mind I’m not saying more tiers. I’m saying more variety in exotics, With other ways to obtain than just dungeons tokens.

(edited by derekisazombie.2359)