Lore: Swearing that she wouldn’t be outdone by Tixx and his flying golem: Moxxi vanished from the world, last seen near the Rata Sum Port Authority. Moxxi’s krewe had been working on a massive luxury super-submarine with enough armaments and speed to out-run and out-gun Zhaitan’s Navy, Inquest Sabateurs, and whoever else might be foolish enough to try to disturb the flow of money into Moxxi’s pockets. When she saw the Infinarium, however, she knew the Mystiquariam had to fly and submerge! Moxxi would be not only the richest but the smartest! The true genius! Something went wrong in their power-core expansions processes, though. The entire Mystiquariam got sucked into the mists. Sensing the opportunity to be permanently beyond the jurisdiction of Tyria’s governments, Moxxi began sending out calls to all potential wealthy participants, and shady merchants. There was going to be a new funhouse – Inquest be @#$%ed -, and Moxxi was going to profit from it all.
Function: A multi-room social lounge for games and instanced PvE combat…and black market arms trading. A platform for ANET to keep [trading post] prices in check, maintain availability of goods [albeit at significant cost], and provide alternative means for gear acquisition.
Currency 1: Chips. Copper, Silver and Gold. To be purchased via NPC [1:1 Ratio to Coins] and won through games. Used for games, and rewards. Not refundable back to coins.
Currency 2: Winner’s Tokens. Acquired by winning games only. To be used in addition to chips to purchase rewards.
Example Reward: The “Almost Legendary Chest” A chest guaranteed to drop a ‘Precursor’ [selected randomly]. Cost: 300 Gold Chips and 1000 Winner’s Tokens.
Example Reward 2: The Scythe Staff Skin. [Black Market Arms]. Cost: 50 Gold Chips and 250 Winner’s Tokens (Note* Future Skins would not Appear in the Mystiquariam until X Time after the event that offers it ends)
Other Rewards: Everything from ‘Everyday’ items, to dye packs, to Mini Pets. Moxxi’s connections are vast!
Room 1: The Social Games. Put in instanced tables for Hearts, Chess, Checkers, etc. Players at an instance will be placed into a party, for /party chat purposes. Others may ‘Observe’ the instance and communicate using /map. Three types of Table: 1) Beginner/Social. No Entry Fee, No Reward. 2) Tournament. No Entry Fee, Ranked Play, Winner’s Tokens. 3) Wager’s. Everyone puts up a flat-rate ante, and winners make money, not ranked.
Leaderboard: Per Game. Devise a system [-1 for losing, +1 for winning, +2 for winning against a superior ranked opponent, -1 for a draw to a junior ranked opponent] and display it for all to see.
2 Player Wager’s Table: 50 silver ante. 1 gold Total. Winner takes 75 Silver. House takes 25 silver.
4 Player Wager’s Table [Hearts, etc]: 50 Silver Ante, 2 Gold Total Pot. 1st Place takes 1 gold. 2nd Place gets their 50 silver back. 3rd/4th place loses. The house gets 50 silver.
New Title: [Chess] The Strategist. X of Y Games won in Chess.
New Title: [Hearts] Heartbreaker. X of Y games you broke hearts.
New Title: [Hearts] Heartbroken. X of Y games you took the Queen of Hearts.
Room 2: The Casino Games. Put in instanced tables for Blackjack, Hold-‘em, etc. Players at an instance may speak freely, as there are no observers. Four Tables: 1) Tutorial. No reward. 2) Copper only. 3) Silver only. 4) Unlimited. Tables 2-4 receive Winner’s tokens and Chips.
New Title: The High Roller. X of Y Chips won in the Casino.
Room 3: The Vanquisher Arena. Put in instanced Arenas for Solo and Party fights. Simulate each map in the arenas with appropriate rewards. A wave of ‘Queensdale’ merits a chest containing gear exactly the same as would be found in Queensdale but a wave of ‘Cursed Shore’ merits a chest containing drops of gear containing higher level gear [higher level map]. Cleared arenas may be contested again at higher difficulty settings [and with better rewards]. No waypoints. Revive each other or be kicked out of the instance [and for solo fights, don’t die.]
Leaderboards: Daily/Monthly/All Time | Fastest Clear, Hardest Setting, Number of Clears.
New Title: Legendary Vanquisher. X of Y Arenas Cleared .
Room 4: The NPC room. Chips Vendors, Rewards Vendors, Bank Access, Portal to the Outside.
Design Note: For the Cards | Diamonds -> (Ether) Crystals -> Asura. / Hearts -> Logan and Jennah -> Human. / Clubs -> War and Bludgeoning – > Charr / Spade -> Shovel – > Dirt -> Sylvari. Norn can get the back of the deck.
Design Note 2: Destiny’s Edge Chess Pieces. Logan vs Rytlock. Eir vs Zojja. Caithe vs Faolain. [Mix and Match?]
Personal Note: [Hearts] No Jack of Diamonds Rule!
Final Note: All numbers are strictly hypothetical, and were thrown in to better illustrate the mechanics.
Thoughts?
Monk Anchorwind [Quin]