Multi group dungeons
I find it hard enough to trust a group of 4 strangers to actually accomplish an instance with any sort of tact or speed….
Do we really want to go back to RAIDING (which is what your are asking)? having to wait up to an hour to get started, then spending every 10 mins taking 20 mins breaks before everyone just gives up?
I have never played WoW or any of teh raiding mmos so I don:t know what that is like. I don:t think I am talking about anything on that big of scale but I might be mistaken. I am talking two or three groups. Right now there are dungeons that require different team member to work together such as one person as bate and the others triggering traps. You could even make one that needs only one group but have a split in the party, taking two parallel paths. As for finding a group to trust that is always the case in a group event and I think that is why guilds are so important. If nothing else I am saying I like the idea of a dungeon like this, I am more than willing to admit there are problems on the technical side that would need to be worked out.