Ok, first of all english isn’t my native language so bear with me please!
Now, to explain this I will use a “quest” as an example: The mini-pet Moa in GW1. Anyone that completed this “quest” remembers hat we has to go trough a lot of stuff to get this mini-pet, and run trough different places.
I’m only level 40 in GW2 but I don’t think there is any thing like this, right? I mean, every objective is only local, not being required to go trough other places to perform X task!
Now, this is not a criticism, just an opinion. GW2 is fine the way it is, but why not adding this kind of stuff? “Hey, I need to go to X to buy Y and deliver it to Z so he rewards me!” or “Hey, I need to go to the X cave, kill the bad guy, pick up the Y thing, and deliver it to Z so he can reward me!”.
I know this is somewhat similar to the questing system ANet tries to avoid, but surelly there is some way to adapt these kind of objectives?
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