Multiple Trait settings
I don’t have a problem with the current trait system necessarily. I understand where you are coming from but at the same time I would rather not change it. This is because I understand trait changing is designed as a money sink. There need to be many forms of this in a game to make it have an effective economy, otherwise the money keeps piling up pointlessly. Having trait changeable due to a small fee means players need to think a little In Advance about whether they are willing to keep a specific build for a longer period of time, or if they intend to change it again immediately after. For these reasons I would rather keep the system as is. Besides, the fee is very small anyway and not particularly consequential even at higher levels.
Tyler Joe
+1
agree, is useless to not give us this option, simply disable this in tourney.
With all respect I disagree. I think there’s enough money sink option in the game. With the system I mentioned above… I give you an example. You’re in a dungeon with a pug team they’re struggling and you’re on dps trait you would be able to change to heal/supportish trait, this way the team will be able to pass that area and then you go back to dps trait or anything the dungeon/team set-up requires.
Also you go to pvp you change your trait, you play 2 hours then you go to dungeon you change it again, then you go to grind some materials again you would use different settings. What we have now for this is really bad. Wouldn’t be easier just to click 1 button and change the trait you saved for all these different type of gameplay?
I will second what TJV said:
At level 80 it costs me ~8 silver to re-trait the last time I did, Which was in fact cheaper than the time before when I did it at level 80. It’s extremely cheap.
How is this a problem?
Problem is that you have to run and reset all the time you wanna do something different. Or at least if you want to use proper trait for certain activity. Or you go to pvp with the same trait that you use for dungeon or material grind/events?
Simple solution, have the retrait vendor sell respec books for a hearty fee. You can continue to buy the books and use them whenever you feel like retraiting.
To line A-net’s pockets, give us the option to buy 1-3 trait spec ‘guides’ that act like bank reserves for different trait specs that you can swap to at the cost of a respec book and charge gems for this service.
Gold sink + making the devs money + players can swap builds without porting to a specific vendor.
One thing you do not need buy a book to re-spec…If you do, you are are doing it wrong. The Trainer has the second option to do your re-spec’s. Don’t look at the manuals if you have already learned them.
Also, lets add to this: That it keeps them recorded the way you have them entered the traits in them. So that a field re-spec will be as fast as possible.
I do not like the idea of buying another book to hold for each spec I want to use.
Stop coming up with ways for more of the little space I have to be used by stuff that I will have to have.
I want the system they had in GW1 just make it a bit more expensive for how many each re-spec’s you want to keep handy.
I will second what TJV said:
At level 80 it costs me ~8 silver to re-trait the last time I did, Which was in fact cheaper than the time before when I did it at level 80. It’s extremely cheap.How is this a problem?
- You need to go back to LA to do it, which may or may not be an option.
- You need to redo your build from the scratch, which is especially a problem for people who toy with different builds alot and need at least a few baseline builds to keep track of stuff.
I personally support OP. This was perfectly implemented in GW1, so why not GW2?
This has been an appreciated feature in many of the MMO’s I’ve played. If someone has found a trait/weapon/armor combo that they love and will never change, that is awesome and they don’t have to worry about multiple builds. For those of us that are still learning and/or like to experiment this feature offers an appreciated convenience.
I don’t mind having to pay, karma or coin, to reset traits but it would be nice to save builds that fit my playstyle and switch without needing to lose game time with the trainer. Maybe they could offer a purchasable option in the gem store that opens up multiple build slots as well.
Anyway I like the suggestion.
I support this. I would like 3 trait choices. Maybe 1g for the first additional 1, 3 gold for the second, and 5 gold for the 3rd. That way i can have my Dungeon spec, PVP spec, and PVE spec
One thing you do not need buy a book to re-spec…If you do, you are are doing it wrong. The Trainer has the second option to do your re-spec’s. Don’t look at the manuals if you have already learned them.
You can’t even do that if you wanted. Believe me, I tried when I was a noob. Spend gold to buy the book to unlock and retrait after having previously used them all before and it doesn’t let you consume them. I had to sell the book on the TP for a few silver of loss.
Also, lets add to this: That it keeps them recorded the way you have them entered the traits in them. So that a field re-spec will be as fast as possible.
I do not like the idea of buying another book to hold for each spec I want to use.
Stop coming up with ways for more of the little space I have to be used by stuff that I will have to have.I want the system they had in GW1 just make it a bit more expensive for how many each re-spec’s you want to keep handy.
Actually, my idea was more like unlocking bank inventory slots. It’d be a tab in your trait window that lets you spend gems and poof, you can auto-swap to previous trait set-ups when you go to the retrait trainer. Just spend a few silver to clear your traits or a few silver to swap to another set of traits.
The respec books idea is merely a means of inhibiting someone from swapping back and forth consecutively as I don’t think that’s how the system was meant to work. With such a mock up, the devs can put a limit to how many books you can keep in your inventory, they can give the books a cooldown or whatever they feel keeps the balance while also giving the player the convenience of retraiting in the field.
The question is, how much would players be willing to pay for the option to reset their traits whenever they want or if they’d be willing to spend gold/gems to basically keep ‘multiple builds’ ready to for swapping.
If the answer is none, the question transitions to why the devs implemented retrait trainers in the first place and why they didn’t just allow us to reallocate trait points on the fly. They must have implemented that system for a reason and one has to take those reasons into consideration for an idea like this.
All that aside, I’m in agreement overall with the OP. As I play more and more, I’m starting to amass alternate equipment set-ups for my character but I keep my traits, generally, universal. I’d be more likely to make specialized builds if I had the option to swap them on the fly, even if there’s a limit/timer on it. This would lead to more equipment set-ups, the need for more inventory/bank space and ultimately me spending gems/cash to accommodate.
You can change your majors, that’s enough to mix up your strategy.
I’d be happy with a hotkey to open my traits, so I can do it more quickly.
Yes, we need gw1 template system.
bump for the really good idea
With all respect I disagree. I think there’s enough money sink option in the game.
With all due respect, what you “think” doesn’t compare to what math “says”.
I’ve never seen a game company take its online economy as seriously as ANet.
I hope they add more gold sinks, presuming they’re in the right places to deter inflation on common goods.
It only takes one economy class to learn that most MMOs have serious inflation problems because they have about 1/10 of the amount of gold-sinks needed to gate the currency generation in the game.
If a way to save/change your traits becomes available, I hope it requires you use money to activate the feature.
MORE money then what the Trainer charges, to scale with the usefulness of the feature. That way, there’s still choice. It’s not just “ kitten trainers are useless after you unlock all your traits”.
Oh, and your examples are worthless. Many trait-builds are flexible because you can still change major-traits in the locked-in trait trees to adapt to the situation.
Example:
When I’m in a group and the boss is tough, I can switch to a group-toughness-buff.
When the boss is weak, I switch to higher crit-chance for myself.
I can do this WITHOUT resetting my traits.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)