I figured this would be fixed by now, but i’ll speak up since thats not the case. Moves that jump from target to target or have a wide area of effect shouldn’t hit neutral critters in the area. Sure it’s understandable if its a 7-9 aoe move that i lay down or if I clicked on one and then attacked, but when one of my main attacks is designed to hit in a wide cone or jump from one target to another feels like a rip off when i accidentally tap a crowd of yellows that the quest kill was conveniently standing next to.
On a slightly related matter: you should be able to “give up” in fight for your life mode. It’s doesnt do a lick of good when you’re getting stomped by a herd of healthy stags and there’s no one around to help you up.