My List Of Suggestions

My List Of Suggestions

in Suggestions

Posted by: Pennry.9215

Pennry.9215

I’ve done a bit of everything here, so I think it’s time for feedback. Yes, I’m sure some of this has been noted elsewhere. I’m just putting my two cents in.

1) Asuran Gates should have destination on mouseover.
I think newer players would find it easier to know where they’re going. Not a big deal, but simple enough.

2) Have an option to show object names. Or make Ctrl click an option to ping or not.
We can turn on players’, mobs’, and NPCs’ names but not objects. Objects being gatherables, things we have to pick up for some objective, and things we can interact with in general (ie siege weapons). It’s annoying trying to hold control to spy an object from farther out only to find out your skills are not working because you’re just spamming chat.

3) Change WvW’s Badge reward system.
I want badges for real effort and not this seemingly random drop rate we have now. I’m saying make it like one badge per player kill, one badge per Doylak supply kill, maybe two for supply camp commanders, three for tower bosses, 4 for keeps, and 5 for the castle. You could even give badges for killing walls and gates, that’ll get more out to siege. Take them off the average guard, mob, and puzzle chest. Then add more uses for the Badges outside of armor, weapons, and the Gift. Let us buy blueprints and buffs with them. Ideally we’d be rid of the Badge drops altogether and just have it like SPvP’s Glory, a direct experience like currency gain.

4) Add incentive for losing servers in WvW.
I don’t know what or how really. The winning server gets to collect the orbs to gain buffs to help ensure they keep winning. I know the object of WvW is to get and hold (made apparent by all the upgrade options), but I’m tired of seeing servers all but give up just because they’re losing. It needs something to encourage the tug-of-war that it should be. Note that I say this from a server that keeps winning, it gets annoying for both sides of the coin.

5) Add more Legendary gear.
I want armor! That is all.

6) Enhance SPvP
I love me some SPvP, only get gets old real fast. Only a few maps (three?) and one game type? Come on! Give us some Capture the Flag, straight deathmatch, siege capture/defend. And give us more maps to keep it more interesting. After we have a much better base set, I wouldn’t mind seeing maps/gametypes added with the other updates/expansions.

My List Of Suggestions

in Suggestions

Posted by: Pennry.9215

Pennry.9215

7) Allow us to move weapon skills.
Once we’ve unlocked all the the skills for a weapon, let us reorder them. Sometimes we just want to setup our skill bars to fit our style of play.

8) Allow weapon equip in combat.
Not everyone has every encounter memorized. Sometimes you get in a situation and realize you’d be better off using a different weapon and it’s just a pain to get out of combat long enough to swap it over. Personally, I found this most annoying when it comes to AoE or not. Sure, some classed get a weapon swap, but most use it for a range and melee options.

9) Make all loot drop like in WvW.
If you don’t know, when you kill something in WvW, the loot bag drops at your feet and not necessarily on the corpse. Why is this not so in general PvE? It can be just as annoying and dangerous to have to run up to the corpse.

10) Add mob and object collision.
I guess you could make it any enemy. With the complaints of dungeons, I’m hoping to see some more complex fights. It would be nice to see which mob is doing what. And I mention objects because it’s become a recent practice to stack siege weapons on Vistas and chests.

11) Enhance the LFG system.
Whatever you do, do not make it automatically setup groups and port you to whatever instance you queue for. I hate systems that do that. They take all the social aspects out of group building. Make it a simple interface where one just chooses if they’re looking to join a group or need more for an existing group. Let us put in a simple message (ie “Need 1 for AC exp path 2”). You could even make a global chat channel for just these messages, but that’s not necessary as if you want a group, you can just bring up the interface.

12) Make map reveal account wide.
Not map completion, map reveal. I just want to know where the stuff is. Make it so I can see all the Rallypoints, PoIs, Vistas, SPs and Hearts. Just make me still have to run out to activate and complete them as normal. This would make multiple characters easier without having to consult out of game websites or an existing complete character.

13) Make Story Mode dungeon rewards an options piece of armor.
Let us choose one of the six pieces of armor as our Story Mode reward. They don’t have to be some special skin. Just make it so people leveling have a way to an decent (Rare) set near their level. This way also lets you upgrade what you feel you need the most. This should also promote more people replaying Story Mode to help others.

There they are, my baker’s dozen of suggestions. Most of them are mere “quality of life” things. If there’s already a discussion on them, please feel free to just link to those threads to keep it in one place. Otherwise, input is welcome.

My List Of Suggestions

in Suggestions

Posted by: Pennry.9215

Pennry.9215

A few more I’ve come up with:

14) Allow cross-character WvW queuing.
- With WvW queue times reaching quite some time (hours?), it’s quite annoying to be tied to one character. In my case, I have one character I consider my “main” and prefer to do WvW on, but she has little non-mindless grind to work on. I’d like to be able to queue this character for WvW, then switch to another character and do something else like leveling, etc, but keep my main’s place in line. Then when your place in line comes up, the prompt still shows and you’re loaded in to WvW on the character you chose to queue with (no matter what character you are on). Just make the queue cancel on log off and not character select.

15) Add dungeon token conversion.
- Before anyone gets pissy about people never running the proper dungeon and the appearances losing any “prestige”, read on. I’m not saying just let us hit a NPC and be done with it. I’d like to see a Mystic Forge recipe for it. Like the other up-convert recipes, it would require the desired dungeon’s tokens too. So: X Dungeon A’s + Y Dungeon B’s + two other standard Forge crap = Z (range or set amount) Dungeon B’s That or let us convert to a new, non-dungeon found, token that we then can use for another set.

16) Add a “Home Waypoint” option.
- Let us choose a waypoint to set as “Home” to quickly port too. Have it set a button on the map/mini-map. Don’t remove the cost for the port. This would be just to make it quicker and easier to get someplace. I’m just sick of bringing up the map, scrolling all the way out, then finding where I want to go, then scrolling back in, and finally clicking the waypoint and accepting the fee to port… just to be told I’m now in combat and cannot port.