My List of Suggestions

My List of Suggestions

in Suggestions

Posted by: Lonzrick.1587

Lonzrick.1587

I realize that some of these may have already been suggested…but who has time to check through all the posts?! So here’s my list. I hope you give them some consideration. (Splitting this into 2 posts, since I’ve apparently gone over the limit).

Part I

1: The ingame maps do not show portals to other zones once they’re discovered. (Dungeons seem to.) Please fix this.

2: Allow us to mark our maps with our own notes. Secret World does this. This could actually fix #1. I remember reading that there’s a “fading” marks thing..but this doesn’t help.

3: I love the Ranger runs around collecting his pets! It encourages them to explore and visit unusual areas (other than just map completion). How about something similar for the other classes? Interesting “appearance only” masks for Mesmers, for instance. Or similar.

4: My Ranger’s pets keep forgetting their names. I bring one one, name it…later I swap pets…then I swap back, and the first has forgotten his name.

5: Set our accounts to have first-name and last-name and then require us to only type in the first name when we talk to someone. Having to type in the player’s full name is…tedious.

6: Are the minis on a timer? I turn around and mine is gone! Make them permanent until I get rid of him.

7: Put in some sort of “plastic surgeon” that will allow me to change my looks. Not race, not class….just looks.

8: How about a way to change the colors of our effects? Champions Online does this. So, I play a “plant-race” Mesmer. All his effects are purple. But perhaps I want to “go green”….give me a way to change my effect colors to green.

9: I try to use a ranged skill on a target..and he’s out of range. Then I have to wait 45 seconds (or whatever) for that skill to recycle! If it’s out of range, don’t penalize me! Out of range = instant reset.

10: Similarly, after a battle is done, there’ s no reason to make me wait 45 seconds for a skill to reset. You speed up my hit point regeneration, after all! So…after a fight, when all is clear, speed up my reuse timers as well!

11: Some events (like Scholar Brogan) drop chests…some (like the huge Centaur string in Kessex) don’t. (a) why the difference? (b) could you put in a notice after an event that says “XXX mob’s loot has appeared in that chest!” so we don’t leave without looting a chest we didn’t know was there?