I am aware that a lot of players feel that a 5 man dungeon is more than enough, especially ANet’s philosophy on this matter of making sure everyone is able to experience all of the game’s content. However, since the release of gw2lfg.com getting a group has never been easier, so a 10 man group isn’t too much to ask for is it? This is intended for players who wish to have a raid like feeling to it without getting any real item advantage over others.
When ANet released Fractals of the Mist as an endgame PvE where the difficult scales up for each 3 fractals we complete, I thought of another idea. Why not make a 10 man group boss fight? Something similar to a raid, but here is the difference, it is relatively SHORT (short as in maybe 3 room dungeon; 1st room is our spawn point and chance to change our traits/skills. 2nd room is 2-3 groups of trash mobs and a mini-boss that drops some silver(3-5s maybe?). Finally the 3rd room is the main boss; not some simple boss, but something like the dragons. Remember this is now a instance and only 10 players are inside, so it will be something like Jade Maw only a more difficult boss(I want to list some mechanics, but I want to see how ANet changes the boss AI in dungeons first) and the reward would be the usually 100k EXP 5s and perhaps 30 random dungeon token reward and a chest.
The chest should be different maybe 3 random items and a T6 material so:
Item 1 – 70% blue/ 26% rare/ 2.98% exotic./ 1.01% Ascended/ 0.01% precursor
Item 2- 80% blue/ 19.5% rare/ 0.25% Exotic/ 0.25% Ascended
Item 3- 100% blue
Random 1-10 of a T6 material
Of course these bosses will have a daily reset similar to all dungeons. Also to make it to encourage players to run this as a guild make it so that if all 10 players are in the same guild then make it so the chest gives a 4th item at the rate of:
95% rare/ 3.49% exotic/ 1.50% Ascended token/ 0.01% precursor
Another build bonus would be: Addition of 50-100 Influence for the guild.
Note: the Ascended items will be a token which we can go to FoTm to trade for 1 fractal piece of our choice.
The Shatterer
Phase 1: A simple phase, perhaps something like some random attack patterns that does not do much damage and throw in a breath and fear.
Phase 2: This phase will begin with The Shatterer`s HP drops to 50%. Make the fight more complex as the dragon will randomly encase 3 players into stone. The group must free these 3 players within 30 seconds or else they will shatter dealing 12,500 damage and 7500 splash damage to everyone around them.
Phase 3: This phase will begin when the dragon’s HP drops to 20%. During this phase the dragon will slowly petrify one random party member. This condition cannot be removed and will gradually sap away a target’s HP (or Agony essentially). If the targeted member is killed then another member will be targeted. In other words, consider this phase a DPS race, however this shouldn’t occur until about 20% HP to prevent people from bringing in only Warriors and Mesmers. Also members that die from Petrify are immediately completely downed.
Special loot: The Shatterer has a 5% to drop level 78-80 Shatterer skinned exotic/ascended weapons. Exotics are Bound on Use and Ascended are Bound on Acquire.