My Top 10 suggestions to improve the game.

My Top 10 suggestions to improve the game.

in Suggestions

Posted by: Buro.3576

Buro.3576

Hello, instead of making a bunch of separate threads I’ve decided to put all of my suggestions into one thread. These suggestions are minor and easily implemented in future patches, neither of them require addition of new content, models or overly complicated scripts. maybe some of them are already underway. So here they are in order of increasing importance:

10. Cosmetic Underwater Breathers

Please just remove the stats and upgrade slot from underwater breathers, make them purely cosmetic, with your helmet stats working normally underwater. Also would be nice if they were dyeable.

9. Elonian Jewelry Boxes

Same mechanic as the Lost Orrian Jewelry Boxes, except purchasable from Miyani with skillpoints. Small chance for lodestones, some rare drops, gray sellable items, maybe a small chance of whatever Miyani also sells, like crystals or a bloodstone. Also a similiar “Box” idea would work well for the level 35-65 dungeon tokens to encourage people to run those dungeons more.

8. MF recipe for Fractal Weapons

Requiring a considerably large amount of fractal shards, a random fractal skin, a gift for 500 relics and an exotic level 80 weapon. Right now the fractal weapon skin system is terrible. Ofcourse you could make skins sellable on TP, but that won’t be as elegant as the MF solution.

7. Silver rewards from Fractals

I am not sure whether higher level fractals have increased rewards. All I know is that fractals are not even remotely as rewarding as other activities. It is only logical that an activity with the highest difficulty potential should have the highest potential for rewards. So I’m suggesting adding a guaranteed silvers to all yellow chests which equal to fractal level times consecutive factor minus 1. So for example doing level 30 fractals would give you 0 from 1st, 30 from 2nd, 60 from third and 90 silver from Maw chest on top of your usual rewards.

6. Please reveal actual activation times of weapon skills

Right now the skill activation times displayed in tooltips are misleading. Displayed 1/2 second activation can mean anything between 0.4 and 0.9 seconds making comparing weapons and skills extremely frustrating, comparing requires massive deal of testing. For example warrior GS auto-attack has displayed activation time of 1/2 for all 3 swings, I’m expecting to hit a stationary target 60 times with auto attack in a 30 seconds period, in reality I only hit it 36 times.

(edited by Buro.3576)

My Top 10 suggestions to improve the game.

in Suggestions

Posted by: Buro.3576

Buro.3576

5. Replace all Practice Dummies in LA with Golems.

Currently the practice dummies and targets are nearly useless. Please replace them with stationary, passive, crittable, killable, fast-respawning, unrewarding Asuran Golems, with different types of armor, hitpoints and distance from one another. We have that for sPvP why not have that for PvE?

4. More functionality for Trading Post

Ability to use " in Search (e.g. “major sigil” to display only major sigils instead of all sigils and all major things). Ability to search for certain stats and certain armor type. Ability to arrange by order price. Ability to link items from TP to chat.

3. Dynamic potency for stackable Boons and Conditions

Currently the system punishes groups whose performance strongly relies on various condition and boon stacks. What I suggest is to add a system where stacks are no longer present and all boons and conditions stack potency which diminishes over time gradually reaching zero potency and with it the boon/condition expires. That will mean all conditions and boons are slightly stronger at start and slightly weaker towards the end, remaining exactly the same on average. All condition and boon duration attributes need to be replaced with potency increase attributes. There will be no cap. This system is more fluid than what we have right now and I think it will have less impact on server performance.

2. Please punish botting and farming

First of all please display current total magic find. Add a daily magic find mechanic. And add some magic find up to a cap for each different type of monster killed. Make participation in events, killing champions, acquiring WPs PoIs Vistas slightly increase your daily magic find. Doing different daily dungeons, JPs, crafting, achievements could also increase your magic find. On the other hand make killing same monsters and remaining in the same particular area reduce the magic find in a geometric progression up to a point where you don’t get any loot drops until you increase your magic find using the methods discribed above or wait for 24 hours. This would allow normal players to gain similiar wealth over time as the bot farmers.

1. Move silver drops from bosses to dungeon completion window

Please move all guaranteed silver drops from bosses and chests to the dungeon completion reward pop-up window and make them subject to the diminishing returns currently active. Simple as that, easy solution. Up to 1 dungeon per day. I don’t know why it’s still not implemented. One path of one dungeon was, and still remains the money factory for bots and players alike, giving more gold in pure form than any other method in the game apart from TP manipulation.

(edited by Buro.3576)

My Top 10 suggestions to improve the game.

in Suggestions

Posted by: Buro.3576

Buro.3576

Would be nice if I could get some thoughts on my suggestions.

My Top 10 suggestions to improve the game.

in Suggestions

Posted by: loseridoit.2756

loseridoit.2756

Change #5

Add profession npc in the heart of the mist. Instead of hitting a golem, the player will able to practice against a real live npc. Btw, guardian and elementalist are the strongest class npc

My Top 10 suggestions to improve the game.

in Suggestions

Posted by: wouw.5837

wouw.5837

5.dissagree, I think those LA ones are just for show and golems won’t fit in the LA theme
4. if you say ‘rare’ it shows only major sigils, but I get what you mean
2. no, plz no! they already made it hard to farm this won’t stop bots, it will only annoy players who farm. Botters have enough accounts to stop this and even 250 porous bones gives them 45s still

I agree with the rest for the most part

EDIT: I think Fractals already gives you better rewards the higher you get in, alot of guildies get exotics and alot of rares on higher lvl, while others only get blues and greens on lvl 7

Elona is Love, Elona is life.

My Top 10 suggestions to improve the game.

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Posted by: GuardianOMS.8067

GuardianOMS.8067

5. This is pointless. All we need is practice dummies to show damage in combat logs.

Sgt Killjoy – “Pedantic” “babe” and “bff” of Saiyr
The devs don’t care about WvW so I’m gonna kill players in PvE!