My idea for making conditions more stackable

My idea for making conditions more stackable

in Suggestions

Posted by: Ace.1726

Ace.1726

So currently when you have more than one condi based player in the party DPS can be reduced due to the limit on conditions.

My idea would be to have a new condition be added when max stacks are reached and this condition would replace the current stack allowing more stacks of the original condition to be added.

For instance, once 25 stacks of bleed are reached it becomes 1 stack of open wound, open wound ticks less than 25 stacks of bleed but would allow more bleeds to be applied, open wound could also have an additional effect(perhaps apply a stack of vulnerability?).

The same could be applied to poison(perhaps duration would be the determining factor) and the other condis.

This would also make the conditions on power builds more useful.

I think my idea could really expand conditions in GW2 and PVE in general, parties could get together and design builds around each other.

Thoughts?

(edited by Ace.1726)