My non-utopic wish list for guild wars 2
Oh god how i miss the hearth stone or the return to the place of your birth abilities. I never thought I would say this but at this point i would absolutely not complain about giving up a single slot in my inventory for a free port. Absolutely agree!
Yeah we definitely need all of those end game crafting mats to have a place in the collectibles slots in the bank because they do tend to take up too much space.
We do need a better LFG tool for both personal stories, and dungeons. We need the ability to just port into a personal story wherever we are in the tool. The dungeons not so much. The reason i say this for the personal story is due to not being able to see the sparkly the other person sees, and also due to the fact that you’d open personal stories up for everyone to see. It would no longer be limited to just who you know and what they happened to have chosen people would be able to join those all day long.
I personally would like them to address the long laundry list of problems that the engineers have suffered since before launch looong before they add any new content in the future. That way we can actually play our characters the way they were intended instead of being pigeonholed into not being able to use our kits in combat effectively.
Scale kits to gear, make kits give buffs when equipped much like the eles now have with their weapons, make turrets have only a ten second cooldown when we pick them up to be put back down elsewhere.
I agree with the Elementalist lightning skill fix/change. The sound is grating.. Also, I frequently get stuck performing the animations of my auto-attack skills even when there’s no one around, which is especially annoying when using the lightning because I haven’t found a way to turn it off without attacking another mob.
Thanks for the answers
Another suggestion: Higher level mining items should have extra % chances of getting more materials when mining the lower level ones. example: you’ve got 50% chances to gather more platinum when harvesting it with an orichalcum mining prick
- Make reviving the least priority so that it can’t prevent you from casting spells while reviving someone. Instead, it cancels the revive process.
Yes, definitely
- If you are about to go down, all your abilities that were currently channeling will take effect just right before you go down depending on their % of channeling. For instance, if you are channeling your healing spell and go down just at the end of the channel, you will be healed a bit and therefore, won’t go down.
No, dying should interrupt you. It seems a bit silly to be able to prevent death halfway into a spellcast. If you’re too slow, then you should be downed.
- Add the option to “deposit collectibles” for karka items and passion fruits, as well as lodestones.
- Dungeon group finder.
- Fix elementalist’s first scepter lightning skill because the sound it makes it annoying.
Yes, yes, yes
- Make mesmers less game breaking especially in the swamps fractal.
Mesmers are fine but the swamps fractal does need a bit of work. Especially the mossman. He totally wrecks me. xP
“No, dying should interrupt you. It seems a bit silly to be able to prevent death halfway into a spellcast. If you’re too slow, then you should be downed.”
I agree but going down at the end of your healing skill’s channeling is very frustrating and it’s often not due to you being “too slow”
“I like it ” I meant that this scepter skill is bugged and doesnt interrupt even if your target is dead