My own RNG solution

My own RNG solution

in Suggestions

Posted by: Doopslayer.2304

Doopslayer.2304

So my idea is basically:

every coffer stays the same except for one thing: each coffer now drops a voucher/coin/thingy (the cash shop coffers drop more).
at a number to be set by Anet (I believe that 250 is good), you can trade it in for one jade skin.

you can still get skins randomly, but for those who try, now there is a guaranteed chance!

this way you can A. get lucky
B. grind the open world and if unlucky, still get one
C. By from cash shop and get them faster (because Anet still needs to make money)

numbers can be changed of course but I think this would be a good way of having rng, with reward for those unlucky try-hards (me :P)

My own RNG solution

in Suggestions

Posted by: Brew Pinch.5731

Brew Pinch.5731

Standard coffers drop often enough that the RNG aspect is totally fine for them, no issue there. (Opened hundreds myself, still no ticket, but it’s only a few days into a month long event. There is no cause for issue here).

On the rich coffers, I don’t believe there is necessarily anything wrong with the implementation of gambling for skins, however these boxes should perhaps contain a tooltip displaying the % chance to receive tickets. It does seem that too many fools are rolling the dice without actually understanding that they are by no means guaranteed a skin, nevertheless the common opinion that all players are entitled to receive these skins is unreasonable.

The same mentality with which you approach a real life casino must remain when considering “rich” coffer purchases: If you are unprepared to lose, do not gamble.