My small wishlist.

My small wishlist.

in Suggestions

Posted by: Seed.5467

Seed.5467

My wish list for the Warrior

As the title says, here is my wish list for the warrior for some near future update. My wish list consists of GW 1 Skills. In my opinion those skills would add the warrior mobility and make the warrior able to survive longer.

1. New Elites.

Currently the only elites that a warrior has are : signet of rage, Battle Standard, Rampage
Signet of Rage : The only skill that works for the warrior, because of the buffs. Especially swiftness.
Battle Standart : Too much cooldown and useful only to some cases. The big cooldown is understandible mainly because of the "revival"of allies.
Rampage: Well, no comment on that skill.

Here are the skills that i would want see.
1. Elite-Skills

1. Primal Rage.

Elite Stance. For 1…12…15 second[s], you attack 33% faster and move 25% faster, but you take double damage. A 30 sec recharge
would be fine.

2. Coward.

Elite Shout. If target foe is moving, that foe is knocked down. A 5-10 sec recharge would be fine, and would have a good synergy with Bull’s Strike

3. “You’re All Alone!”

Elite Shout. If target foe isn’t near an ally, that foe suffers from Cripple and Weakness for 8 seconds. A 10 sec recharge would be fine. Further would be a good support for “On My Mark” skill.

4. Battle Rage

Elite Stance. (5…17…20 seconds.) You move 33% faster and gain double adrenaline from your attacks.

5. Dwarven Battle Stance

Elite Stance. (5…10…11 seconds.) You attack 33% faster, you gain +40 armor, and your attack skills interrupt actions. No effect unless you have a hammer equipped.
Just remove the + armor and would be an elite that work fine with hammer warrior. A 15 sec recharge is fine.

6. Gladiator’s Defense

Elite Stance. (5…10…11 seconds.) You have 75% chance to block. Your attacker takes X damage whenever you block a melee attack this way. A 30 sec recharge
would be fine.

2. Utility Skills.

1. Rush

Stance. For 8…18…20 seconds, you move 25% faster.

2. Flail

Stance. (1…12…15 second[s].) You attack 33% faster. You move 33% slower.

That skill would be a valuable skill for hammer warriors.

3. Frenzy.

In it´s current form frenzy is not so good. Mainly for two factors 60 Sec recharge and 4 sec quickness. I would be love to see Frenzy in it´s former form.

Stance. (8 seconds.) You attack 33% faster. You take double damage. A 10-15 sec recharge would be fine.

4. Shields Up!

Shout. (5…10…11 seconds.) Party members in earshot have +60 armor against projectile attacks. Just remove the + armor and would be a
valuable support skill. A 30 Sec recharge would be fine.

5. Deflect Arrows

Stance. (1…5…6 second[s].) You have 75% chance to block attacks. Adjacent foes suffer Bleeding (5…13…15 seconds) when you block a projectile attack. A 15 sec recharge would be ok.

6. Protector’s Defense (Reworked as a stance)

Stance. (5…10…11 seconds.) Allies adjacent to you have 75% chance to block. A 30 sec recharge would be fine.

7. Shield Bash
In it´s current form Shield Bash works as follows "Bash your foe with your shield and stun them. "

I would love to see shield bash in it´s former form.

Skill. For 5…10…11 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds. A 20 sec recharge would be fine.

8. Shield Stance

In it´s current form it gives a 3 sec block on a 30 sec recharge. Just reduce the recharge to 15-20 sec and would be fine.

Well, that is my small wishlist. I really hope to see some kind of change on the current form of warrior.

Regards

Seed

(PS.: Sorry for my bad English)

My small wishlist.

in Suggestions

Posted by: Olba.5376

Olba.5376

Elite Stance. For 1…12…15 second[s], you attack 33% faster and move 25% faster, but you take double damage. A 30 sec recharge
would be fine.

The duration looks a bit short for the recharge, since traits give a +25% duration boost.

Elite Shout. If target foe is moving, that foe is knocked down. A 5-10 sec recharge would be fine, and would have a good synergy with Bull’s Strike

A 5-10s recharge on a knockdown? And a Shout? With traits, the recharge will go down to 4-8s and you get a freaking 1k+ heal on it. Totally broken.

Elite Shout. If target foe isn’t near an ally, that foe suffers from Cripple and Weakness for 8 seconds. A 10 sec recharge would be fine. Further would be a good support for “On My Mark” skill.

Trait into shouts and condition duration and you get permanent cripple and weakness with an 8s cooldown on a healing Shout. Broken as crap.

Elite Stance. (5…17…20 seconds.) You move 33% faster and gain double adrenaline from your attacks.

Stance. For 8…18…20 seconds, you move 25% faster.

We already have Charge which is +33% movement speed for 10s on a 20s cooldown. Add in Signet of Rage and you get a permanent Swiftness.

Stance. (8 seconds.) You attack 33% faster. You take double damage. A 10-15 sec recharge would be fine.

8s duration on a stance with 10-15s cooldown? Trait into Stances and you’ve just made it a permanent buff.

I like the idea of an elite stance, but that does not mean we need to trash Rampage. Add a single elite stance, a single elite shout, tweak Rampage and Battle Standard.

(edited by Olba.5376)

My small wishlist.

in Suggestions

Posted by: Seed.5467

Seed.5467

Keep in mind that the skills listed on the OP, are from GW1. Such as description etc. Also most of those skills are “Adrenaline-based”. It is the way the warrior worked on GW1. Anyway, the main point is that warrior needs a rework to existing skills. At least this is my opinion.

The duration looks a bit short for the recharge, since traits give a +25% duration boost.

The duration is quite alright. A 15 Sec duration of a stance on 30 Sec recharge. Also since it´s a stance, it will be cancelled instantly from 2 factors. First from using another stance, and second because of the “Double-Damage”.

A 5-10s recharge on a knockdown? And a Shout? With traits, the recharge will go down to 4-8s and you get a freaking 1k+ heal on it. Totally broken.

Not quite. The skill needed 4 strikes of adrenaline in order to use it in GW1. I am not talking about a “Shout-heal” warrior. I am talking about another ability to cause a knockdown, without the need to play on hammer for example. And will work quite fine with Bull’s Strike.

Trait into shouts and condition duration and you get permanent cripple and weakness with an 8s cooldown on a healing Shout. Broken as crap

That skill is only useful on 1vs1 situations since it is the condition that must be met in order for this skill to work properly.

We already have Charge which is +33% movement speed for 10s on a 20s cooldown. Add in Signet of Rage and you get a permanent Swiftness.

Exactly, a skill and a signet. Also you must use trait on reduction of signet recharge. Here you have only one skill for that.

8s duration on a stance with 10-15s cooldown? Trait into Stances and you’ve just made it a permanent buff.

A permanent buff on taking double damage. The skill that i mentioned is how “Frenzy” worked on GW1. It´s a stance which will be cancelled on double damage since it´s has this condition and also because will be cancelled by using another stance. I do not think anyone would want to run with a permanent buff on taking double damage. “Frenzy” in GW2 gives you 4sec quickness on 60 sec recharge and you take double damage. If you find that is ok then that is your opinion. In my opinion however it´s not.

I like the idea of an elite stance, but that does not mean we need to trash Rampage. Add a single elite stance, a single elite shout, tweak Rampage and Battle Standard.

Certainly we do not need to trash “Rampage”. But since almost no one uses it it´s an indication for that. As i said at the beginning of my post, the main point is that, the warrior needs a rework to existing skills. At least this is my opinion.

Regards

Seed

My small wishlist.

in Suggestions

Posted by: Olba.5376

Olba.5376

Not quite. The skill needed 4 strikes of adrenaline in order to use it in GW1. I am not talking about a “Shout-heal” warrior. I am talking about another ability to cause a knockdown, without the need to play on hammer for example. And will work quite fine with Bull’s Strike.

The thing is, you only said that the knockdown effect requires a moving foe. Meaning that you could still use the skill, even if the foe wasn’t moving. And that’s still a 5-10s recharge Shout, which can be made to heal. And that’s broken as hell.

You might not be considering a Vigorous Shouts build, but with a recharge of 5-10s, it would be an instant favorite for those builds. I play one myself and I know I would take that thing just because of the short recharge rate.

That skill is only useful on 1vs1 situations since it is the condition that must be met in order for this skill to work properly.

“Isn’t near an ally”, how exactly does that work against mobs? Even with no effect whatsoever, that’s yet another 8s recharge healing Shout.

Exactly, a skill and a signet. Also you must use trait on reduction of signet recharge. Here you have only one skill for that.

There’s plenty of ways to make Charge and Signet of Rage give you permanent Swiftness:

  • +20% Boon Duration alone does that
  • Signet Mastery alone does that
  • Lung Capacity alone does that (because it requires a minimum of +20% Boon Duration)

Permanent Swiftness should not be something that is handed out like candy during Wintersday.

A permanent buff on taking double damage. The skill that i mentioned is how “Frenzy” worked on GW1. It´s a stance which will be cancelled on double damage since it´s has this condition and also because will be cancelled by using another stance. I do not think anyone would want to run with a permanent buff on taking double damage. “Frenzy” in GW2 gives you 4sec quickness on 60 sec recharge and you take double damage. If you find that is ok then that is your opinion. In my opinion however it´s not.

The thing is, Frenzy is already very problematic.

Certainly we do not need to trash “Rampage”. But since almost no one uses it it´s an indication for that. As i said at the beginning of my post, the main point is that, the warrior needs a rework to existing skills. At least this is my opinion.

What you suggested wasn’t reworking existing skills, it was a crapton of new skills. Also, did you notice that every race has the same number of skills? Well, adding all these skills into the Warrior means that every other race would have to get just as many new skills.

And besides, one of the key reasons they kept the amount of skills on GW2 very small was because they felt that the quantity of skills on GW1 was getting out of hand.

And honestly, GW2 is a new game. It should not cut-and-paste things from the previous incarnation. Because let’s face it, if you do that, you might have just as well released a graphical update to GW1 instead.

My small wishlist.

in Suggestions

Posted by: Seed.5467

Seed.5467

The thing is, you only said that the knockdown effect requires a moving foe. Meaning that you could still use the skill, even if the foe wasn’t moving. And that’s still a 5-10s recharge Shout, which can be made to heal. And that’s broken as hell.

Yes, if the foe is moving then it´s knockdown. If not it doesn´t. Also, it doesn´t need to be a Shout, if that is your concern.

You might not be considering a Vigorous Shouts build, but with a recharge of 5-10s, it would be an instant favorite for those builds. I play one myself and I know I would take that thing just because of the short recharge rate.

Would you be using the skill, if it wasn´t a shout ? I have 1 sec stun on my shield and a 2 sec knockdown on Bull´s Strike. As an Axe-Shield warrior my self, i would welcome it.

“Isn’t near an ally”, how exactly does that work against mobs? Even with no effect whatsoever, that’s yet another 8s recharge healing Shout.

In mobs, it´s only a shout with no effect whatsoever. Again as i said above does not need to be a shout, if that is your concern.

There’s plenty of ways to make Charge and Signet of Rage give you permanent Swiftness:

+20% Boon Duration alone does that
Signet Mastery alone does that
Lung Capacity alone does that (because it requires a minimum of +20% Boon Duration)

Sure, you need 20 points on Tactic line for the “Lung Capacity”, and 10 points on Discipline for the “Signet mastery”. But tactic line is for those that favor banners shouts and warhorn if i am not mistaken. What about those who want to play something other than a “Shout-Heal” warrior. And in all honesty, if i wanted to play heal warrior i would played a Guardian and not a warrior.

Permanent Swiftness should not be something that is handed out like candy during Wintersday.

No, Primal-Rage was the Elite-version of frenzy with the only addition of moving faster. And it wasn´t a permanent swiftness.

The thing is, Frenzy is already very problematic.

How come ? Because of the 4 sec quickness or because of the 60 sec recharge ?

What you suggested wasn’t reworking existing skills, it was a crapton of new skills. Also, did you notice that every race has the same number of skills? Well, adding all these skills into the Warrior means that every other race would have to get just as many new skills.

Whether i said it on my OP or on my second post it´s not the point. The point for suggesting these skills is that the warrior needs either reworking on skills or some new skills.

And besides, one of the key reasons they kept the amount of skills on GW2 very small was because they felt that the quantity of skills on GW1 was getting out of hand.

Sure, it´s was very hard to balance with a second profession. Hence there is no second professions anymore. Although with second class profession was more variety, even though only a small percentage of the skills were used as viable builds.

And honestly, GW2 is a new game. It should not cut-and-paste things from the previous incarnation. Because let’s face it, if you do that, you might have just as well released a graphical update to GW1 instead.

That might be, but if you take something that worked previously why change it after all? And no by reworking the skills or remove and add some other skills does make GW2 a GW1 clone.

Regards

Seed

My small wishlist.

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

If you want some of these skills in GW2, you should at least edit them so they’d work in GW2 (proper terminology [Swiftness / Quickness / Might], reasonable cooldowns for certain traits [Vigorous Shouts / Sure-Footed / Physical Training], categorised [Shout / Banner / Physical] ect), otherwise you could have just done a list of the names, and not bothered with the descriptions.

Personally, I think “I Will Avenge You!” would make a good Elite Shout (85 sec cooldown when traited): lower cooldown than Battle Standard, but with the added clause of needing to kill something before the revive takes effect.

Life is a journey.
Time is a river.
The door is ajar.