My suggestions (12 problems or HELLve problems)

My suggestions (12 problems or HELLve problems)

in Suggestions

Posted by: drifter.8453

drifter.8453

Disclaimer: these are what I think are problems in Guid Wars 2. These suggestions are more of a personal opinion. You can agree to disagree.

1)We should not get slowed when in combat. In combat I want to be fast.

2)Revive should not be slowed dramaticly when in combat. Especially if you are Master healer in the Guardian trait. Make us healer Guardians an important aspect to the guild, Squad, group, etc.(Need MOAR group healing skills if in this build trait)

3) EVERY single NPC Beastie SHOULD NOT have a knockdown, slowed, etc skill. If I get knocked down I do not want it to take forever to get up.(not relating to fight to survive)

4)It takes to many crafting mats to make one mat.

5)Waypoints should not cost so much, this just fuels the gold farmers. With all the rare drop rates going on etc. Better yet, we should not have to pay for a waypoint if it is already unlocked. There are to many gold sinks in game already.

6)I want my weapon to do the damage the weapon displays, at that level of the weapon vs NPC’s on the same level.
Example:
If I am using a level 70 sword that displays 350-700 I want my sword to hit a level 70 NPC for 350-700 damage on average. NOT 175-225.

7)Skill cool downs take TO long to recharge, especially when we are only allowed to use a certian number of skills, which I did notice seem slower to recharge when in combat. When in combat! Our skills we need to use to kill said NPC’s/players are slow at recharging when in combat? Makes no sence.

8)I feel it should not take 4 items to make 1 item at the mystic forge. 2 tops should be good.

9)Risen Damage and absorption should be toned down some, especially being a High aggro NPC.

10)To many reskins of spiders, drakes, and skales. Give me something different to kill then spiders, drakes, and skales. As I level from 2 to 80.

11)Where is the Gear, armor Preview to buy at the Trading Post. I atleast want to know what I am buying and how it looks on my toon before I buy the kitten thing in the first place.

12)To many high aggro mobs spread out in 1 small area. This reminds me of Rift, until the devs toned the mob count down some, because it was/is a problem.

My suggestions (12 problems or HELLve problems)

in Suggestions

Posted by: Ronah.2869

Ronah.2869

I only agree with #10) & #11) The rest doesn’t bother me.