So with ArenaNet’s new update. I’ve been seeing alot of backlash from players. Mostly alot of “BEEETRAAAAAED!” comments. (Where is spoony when you need him, eh?) My initial reaction was one of meh, didn’t really seem like a bad thing. However, thinking deeper into this I have found why many people feel betrayed and why the update is a bad idea…. so let’s fix it!
Agony = Good. Ascended Armor = Bad.
First, let me make my reasonings clear. Fractals of the Mists should be treated as a Elite Side Quest. Some examples of Elite Side Quests: Final Fantasy bonus bosses, like FF7’s Ruby Weapon, Emerald Weapon, Ultima Weapon. These bosses kicked your butt 12 ways to sunday, they needed the best armor and weapons to kill. And once you killed them you could brag to your friends you did it. Yet, they didn’t -need- to be killed. It didn’t advance the story, it wasn’t part of the final fight, you could still finish FF7 without killing the Weapon bosses. THAT is what Fractals of the Mists should be. So, let me explane the title now…
Agony: A good idea. It’s a grading system for the dungeon. It means you can go on deeper and deeper and deeper. Just, keep it exclusive to FotM. It makes the dungeon harder and harder giving more of a challange and heavy hitting end game + bragging rights to people who can acomplish it.
Ascended Armor: A bad idea. This is not a good idea at all. It took me a while to understand but I realize this is a terrible idea. See, Arena, here is why: Ascended Armor at the moment can only come from FotM, where as Exotic can come from multiple sources: Crafting, Dungeon Tokens, ect. Basicly, you’ve turned the game into a Pyramid: The bottem has many paths to take when getting better gear, yet, the top has only one obvious path if you want to reach it. That is not good. Players shouldn’t be funnled into somthing they may or may not like. Now, you could say to your selves: It’s just a minor stat increase? Well, maby, maby, yet even a Minor one is still a stat increase. Example: The MMO That Shall Not Be Named had a endgame with alot of undead, A Class Similar to the Guardian was good at killing them, even had items that could increase damage to them by 1%. Even though it was just 1%, some people demanded the class use it. Just to make things go faster. That is what a “slight” stat increase will do. No matter how small. It makes anything lower obsolete. This is why Ascended armor is bad, it can only be gained from FotM at the moment. And people will demand you get full ascended as it comes out, just to be at the pinnical of your game.
Solution: Remove Ascended armor, or lower it’s stats down to Exotic. Make Armor with two upgrade slots: One for a Rune. One for a Infusion. Just don’t make it slightly stronger then Exotics. Keep the stat wall at Exotics. However, if you really want to keep Ascended armor the way it is: Open up different paths to get it, destroy the Pyramid Cap. Make it craftable or Dungeon Tokens from Arah Explorable.
Hold on, now what would the reasoning to do FotM be then? Some people want rewards not a challange?
I’m happy you asked Billy! See, there are many rewards you can give players for doing FotM, here are a few I came up with (Continued in part two)