(edited by Captain Swag.5893)
NEW Armor stats.
Truth is, Rabid spec works pretty much the best. Mainly since most Professions have some Conditions what trigger on-crit. There’re also the C/T/V specced Ascended items, so maybe that combo’ll filter eventually into standard EQ, as a full-defense option for condi builds. Although, I wonder how a Condition (main)/Precision + Vitality (secondary) spec’d pan out …
Other 80s: Any but Warrior
I was a little disappointed with stats, it seems like most things are the same with interchangeable skins. I was really hoping for weapon-specific stats or procs that would make them more desirable, at this point the only thing that really exceeds the stat value of an exotic is a legendary, because it’ll eventually scale with better weapons.
Nothing wrong with the sigil system, but there’s nothing special about it either.
At this point, when people speak about their gear, more times they’ll just say what stat set it falls into (like berserker/valk/etc) instead of the name of the gear itself. If gear had notable stats, then you could just say you had a Zhed’s set, and people would know you had a certain aversion to your stats (more offense) and an interesting 5-piece effect, exclusive to that set.
Not the best example cause something like Zhed’s is known but, let’s say you had final rest, would you rather people stop you saying “hey, nice skin”, or “hey, that’s a kitten staff, did the demon on the end just fly off and start attacking your enemy?!?” or something along those lines.
I was a little disappointed with stats, it seems like most things are the same with interchangeable skins. I was really hoping for weapon-specific stats or procs that would make them more desirable, at this point the only thing that really exceeds the stat value of an exotic is a legendary, because it’ll eventually scale with better weapons.
Nothing wrong with the sigil system, but there’s nothing special about it either.
At this point, when people speak about their gear, more times they’ll just say what stat set it falls into (like berserker/valk/etc) instead of the name of the gear itself. If gear had notable stats, then you could just say you had a Zhed’s set, and people would know you had a certain aversion to your stats (more offense) and an interesting 5-piece effect, exclusive to that set.
Not the best example cause something like Zhed’s is known but, let’s say you had final rest, would you rather people stop you saying “hey, nice skin”, or “hey, that’s a kitten staff, did the demon on the end just fly off and start attacking your enemy?!?” or something along those lines.
The reason this wasn’t done, same as in the first game, is because the entire idea is that build decisions should all be equally reasonable to achieve with the same effort. There are a few outliers like Apothecary or certain Shaman pieces, but in general the idea is that you don’t have to break the bank to find “That one item that I need for my stats” and can in stead put together a bank of stats based on the total combination of gear slots. While having the epic staff with the special attack that only that staff has sounds cool, think back to games that had such systems and how much of a pain it was to acquire that item.
The idea in GW2 is that stats are roughly equal in terms of acquisition difficulty to get no matter how you build, and that “super cool” feeling comes from cosmetics. Of course, the player market has some say in this as you can’t directly control things like the price of blood or zerker gear unless you just scrap the player run economy altogether.
In short, an idea like this effectively creates builds that are “harder” and “easier” to even start playing in stead of harder and easier to actually play. The current limited spreads prevent that whole “I built it another way in stead of the one I wanted because the gear was too expensive” that you find in games with such systems.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I agree completely, but I mean at this point we still have to put in all that hard work for the items.. It’s just a little bit anti-climactic when you farm a really amazing exotic, and you transmute it for something with better stats..
Everything should have it’s boundaries, and I have played too many games where the glorification of one stat or proc reduced the economy to garbage, but it does feel a little demeaning getting a really amazing item, or farm it, to realize I’m just gonna end up transmuting it with my Zerkers pearl item, cause it has the same/better stats, and cost me less than 1g to make.
I agree completely, but I mean at this point we still have to put in all that hard work for the items.. It’s just a little bit anti-climactic when you farm a really amazing exotic, and you transmute it for something with better stats..
Everything should have it’s boundaries, and I have played too many games where the glorification of one stat or proc reduced the economy to garbage, but it does feel a little demeaning getting a really amazing item, or farm it, to realize I’m just gonna end up transmuting it with my Zerkers pearl item, cause it has the same/better stats, and cost me less than 1g to make.
It’s guild wars man, the reward for that uber-rare is, literally, that you have it visually. Exotics all have good stats, but just because they aren’t the stats for you doesn’t make them trash weapons. Luckily, if you like them you do have the option of transmuting.
I’m not going to go super fanboy here or anything, but I really do like that system.
I also do feel like adding more prefixes, runes, and sigils on a regular basis should be a high-ish priority as that stuff is all exciting horizontal advancement, as we’ve already got our form of shallow/limited vertical through ascended/infusions in place.
Actually… wouldn’t it be cool if there were “runeset-like” infusions that’d work on all ascended gear? One-off “sigil like” infusions? Infusions that have larger bonuses but came with drawbacks (+105 power/ -105 vit) Things that create build options as you advance a character through their paces from exotics (AKA Finished build gear) to ascended/legendary (AKA Prestige gear)
That was the way gearing worked in the first game and it was a lot of fun. as you have effectively twelve gear slots (counting runes, inscriptions, and weapon parts) but they were all unique bonuses/penalties rather than a bag of stats. Here we have the bag of stats setup, over twice as many functional gear slots (14+upgrades=24 gear slots) but not enough unique to go with it.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
(edited by PopeUrban.2578)
I like that.. I guess that’s what it is that I’m looking for, I find myself using mostly the same sigils and that kind of thing, and that’s not to say that there aren’t a lot to choose from, but there isn’t much dynamic behind it all.
I made a post with an interesting idea for improving items, without ruining the economy or rewarding players who have more gold. Sort of an ‘aging’ system, check it out if you want, tell me what you think :P
They should make a set that is Vitality, Toughness, and Healing Power, for people that want to live forever. :P
I need a power, Precision, healing power
They should also add MF to differing stat types. Can I get Toughness, Healing, MF, or Toughness, Vitality, MF, or Vitality, Healing, MF?
Condi crit chance would be nice that’s for sure. I would hope they had the good sense to make it both a crafted item (really crafted not this mystic toilet stuff) and an item from karma vendors in Orr.
The crit chance increase would make the difference I think. It happened in other titles on DoTs long ago when DoTs were give crits they increased the damage output and made things easier to kill without burst changed the game entirely for many players.
It does negatively affect the economy to have only a single type of DPS be the king of all DPS for everything including PVP WVW, they’d correct much of what’s happening in the TP today if they’d change this one thing.
The other thing they’d do to correct the TP pricing is make lodestones, globs, and gossamer scraps more readily available, should reduce prices to a degree.