Illusory Ally [TFD]
Illusionary Ally [TFD]
Devona’s Rest
Illusionary Ally [TFD]
Devona’s Rest
I brought this question up during the actual live feed today, while Anthony was asking questions and I wanted to put it here for those looking over the suggestion forums could look at.
Here we go, please read below for the details about this suggestion:
Guild Dungeon
Time Limit: NONE
Category: Architecture
Difficulty:
Tier 1: Easy, 3-5 encounters
Tier 2: Medium, 5-7 encounters
Tier 3: Hard, 10 encounters
Rewards:
2 Guild Commendations
2 Rare Items
Money based on difficulty
Introduction:
A guild can open up a new area of the world that has went unexplored for years, new monstrous things lie wait beyond the gates. Enter into a majestic place of vast glory and treasure as you and your guild explores through the depths of Tyria striking down foes who stand in your way.
Within the new areas lie bountiful treasures that are being guarded by powerful creatures. It is your job to slay these creatures and rid Tyria from them. Step forth with your guild as you battle in these epic wild lands, where cunning wit and brute strength will help you as you face these monstrous opponents.
Content:
During this mission you are tasked to explore an area by {insert benefactor here}. Much like a normal dungeon you are tasked to slaughter your enemy while doing certain tasks, if you fail the tasks you can start over. You proceed through the dungeon as a group completing each task with coordination, each task getting harder as you draw closer to the end. In certain areas of the dungeon you run across creatures which you must slay for the survival of your benefactor. Each ‘boss’ you encounter will allow you to loot a small reward (1, 2) for killing it as well as opening up a small camp, with repair merchants and vendors.
At the end of the dungeon those who completed it will get the overall Guild Dungeon reward as well as a larger chest which gives a larger reward than the previous chests(3).
(1) Small Reward includes two items of common, one item of uncommon, a chance for a potion used for the fight for the next time, and a chance at a rare+ item.
(2) Also rewards a new token, Guild Dungeon Token, which can be traded for items used during dungeons, including new items (could be ascended items).
(3) Large Reward includes three items of uncommon, a potion used in the dungeon, and a change at two rares (each with it’s own probability.)
TLDR:
Dungeon for guilds, with rewards on boss fights and completion as well as mission reward.
This topic needs more attention, moving it back to the first page as it has fallen to the way side.
It’s a great idea! I like it. Guilds must have more impressive and hard content.
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