NPC Foe aggro range dynamics and AI
Also, i line of sight might add a little more bit of realism and strategy to foes. Instead of a circle around the foe, a frontal pie or cone shaped line of sight aggro range could be put in placed or added in addition. This line of sight range could widen or narrow down as a result of engagement also. It could also change directions also, based on head movement of the foe. Foes could scan the area moving their head left to right etc, adjusting their line of sight accordingly as they do so. More tactical gameplay could be had from this type of aggro as a result of this. This line of sight should be visible to the player to allow players to see this LOS and provide more gameplay. More difficult areas could have non-visible LOS to increase gameplay difficulty.