NPC and Seige AoE needs to be adjusted

NPC and Seige AoE needs to be adjusted

in Suggestions

Posted by: drifter.8453

drifter.8453

So many creatures AoE is off. I should not get knock down when I am an arms length behind them when their AoE is cast directly to their front. Many times I been outside of the red circles and still get hit as hard as I would if I was standing in the middle of the red circles. (Mind you no Lag was present I run the game at 57-65 fps)

And it wasn’t splash damage. I can see where the progectile landed, and if it was splash I should not taken the full blunt of the impact like it was a direct hit on me.

Why have the red circles on the ground from some NPC’s Seige? (Cantaur comes to mind here) I thought them circles where there to let us know to move OUT OF THE WAY, not move out of that circle and still get hit like I was standing in the circle. Here is a small list of what I think may need to get looked into. Feel free to add anymore.
Seige:
Centaur Treb
Risen Treb
Svanir catapults
Spectralist Catapult and Treb
Bandit canons
Drege canon

NPC’s AoE:
Ettin
Troll’s
Svanir
Ice Elementals
Drege Aoe

NPC and Seige AoE needs to be adjusted

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Posted by: Winderly.2718

Winderly.2718

This also happens to me :
- i’m hit while outside a red circle (rare)
- i’m hit by various hazards (puzzle thing or rolling boulder in a dungeon)

It feels like some part of the game display lags on my computer, but randomly.

NPC and Seige AoE needs to be adjusted

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

I’ve noticed this as well, there’s clear discrepancies between animations and damage calculation which is not good for a mmorpg based on action.