(edited by Ronah.2869)
NPCs, Dynamic Events, Heart Quests
Great idea. Links very well to the other suggestion on the forums here about Heroes/Mercenaries. I wonder what it’d be like if player could trade a currency (preferably many/any type) to hire mercenaries to either inhabit an area (therefore helping a town or outpost to remain allied and resist attacks for the long-run), or have some accompany you until some condition is met:
- After x time
- After x kills
- After x kills of a species
- For x events
etc etc.
An affordable but not-required option to handle content solo AND work in groups.
+1 Great idea. Current open world encounters are down right abysmal and that’s because the statistical scaling often subverts challenge. I think this proposed system will help maintain challenge.
Almost the same thing as I suggest in the topic “Mercenaries and Heroes in the GW-2”
https://forum-en.gw2archive.eu/forum/game/suggestions/Mercenaries-and-Heroes-in-the-GW-2/first#post1272477
Only one difference, the characters and the mercenaries and escorted on a walk around the map and in the personal stories, if you have no party players.
I do not want to offend anyone here, but the game is full of idiots that believe:
1) A shame for myself, to help in the task heart.
2) They think I’ll steal their loot. And seeing that I run near or run away or send me your enemies.
To the discredit Arena, when you take the job heart, no one offers to help the party!
I agree with the author that the heart should be together (The reason is written above). And one, to fight against the five is not so easy.
Just add Heroes and Mercenaries in the party, should not be automatic, but in GW-1.
(edited by Lara Kroft Rus.3954)