I want to do some suggestions about the Necromancer Death Magic Traits.
Why:
A lot of them are never used. Especially the Grandmaster Traits are normally not worthy 30 points into Death Magic.
I think both, Death Nova and Necromantic Corruption are rarely used. I never see Death Nova traited because even for Minionmaster it’s a bad trait.
Suggestion:
Change Necromantic Corruption to trigger on Flesh Golems attack only, but for higher chance. Flesh Golem isn’t only used in Minionmasterbuilds, but in power and condition builds (most times for it’s charge ability)
If this Trait gives the Flesh Golem a 20% chance + 15sec cd to convert 3 boons in conditions on attack, i would use this grandmaster trait.
Or what about the ability to steal a boon and give it to the necro with 20% chance on Flesh Golems attack with 15sec cd too.
Death Nova isn’t worth taking, because even if i kill 6 minions by using Lich Form, create the jagged Horrors, they get killed immediately and my opponent stays in that posionfield, he just gets like 1min of poison at it’s best. He will step out of that and cleanse. Not to mention that anybody can dodge out of this or often did not even stand in range of that poison cloud.
So what does Death Nova need?
a)
Death Nova could trigger a 1sec Fear in melee range. That would be a Grandmaster Trait worth speccing 30 points into Death magic.. still not sure if i want to affort it because i cant go 30points into curses, 20 into soul reaping(50% fear duration or soul marks) and 30 into Death magic. But i would think about it and try to use Summon Bone Minion akittens best.
b)
It could do direct damage. Maybe something that works with other miniontraits. For example: The detonation of the minion does damage equal x% of the maximum hp of the minion. This way Flesh of the Master would work perfectly together with Death Nova and for example an killed Flesh Golem (which means great damage loss to the necromancer) would do more damage than an killed Bone Minion.
c)
Death Magic is the Toughness and Boon Duration Tree. If a necromancer wants survivability he goes into Death Magic.
But even with 2000+ Toughness a Thief can Backstab me for over 6000. Means without initiative or steal i loose 1/3 of my base hp due to direct damage with maximum toughness. Thats no Problem. The Problem is that the thief then uses his iniative and steal and im downed without a chance to react. Nearly the same with Phantasm Mesmer. So how do i safe me against this? Which traits can i use?
The only one that offers me the defense i need is a protection traited well of darkness in the right moment and placed very well (against phantasms).
My Idea:
Why do not punish critical hits with a grandmaster trait?
a)Get Protection for 3sec when recieving a critical hit. 15sec cd
b)Create a Well of Darkness when recieving a critical hit (10% Chance). 60sec cd
c)When you get strucked by a hit that dealt more than 30% of your Base Health, the opponent get feared for 1sec. 30sec cd.
The last one would punish thiefs the most. I think its not overpowered because when you loose 30% of your health, a fear can’t compensate that but gives the necro time to react.