Necro Marks and lack of Counter Play - idea

Necro Marks and lack of Counter Play - idea

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Posted by: Velron.3729

Velron.3729

After watching the latest State of the Game sPVP with Jonathan Sharp and all the talk about how they want to make sure everything has counter play…I couldn’t help but think of traited Necro marks.

The area they cover is so large that really needing much skill to place them goes out the window, they have also become unblockable so blocking when you see a Necro pull out the staff is not a counter play option.

What do we do here? Dodging them is merely luck and/or guess work, since they detonate instantly upon being placed under you.

What I would suggest is the marks have maybe a 1 second delay on becoming “active” once placed, this gives the skilled player with quick reactions who saved his dodges for the marks the ability to have some counter play by quickly dodging out of the large mark before it actives and hits you with insane duration conditions or fear.

Or maybe someone can just tell me what the existing counter play to traited Necro marks is, I just don’t see it other than just dodging and running around while they have staff out in hopes they miss.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

Necro Marks and lack of Counter Play - idea

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Posted by: THE DOCTOR.3510

THE DOCTOR.3510

I just walk straight through them lol, I have good condition removal so it doesn’t bother me. It is annoying when I’m not playing my ele though, even the .5 second delay would be fine.

Necro Marks and lack of Counter Play - idea

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Posted by: Kal Spiro.9745

Kal Spiro.9745

This seems plenty reasonable to me. I don’t see how this would adversely effect my Necro in PvE.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Necro Marks and lack of Counter Play - idea

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Posted by: JohnnyBoy.5471

JohnnyBoy.5471

As a die-hard Necro, I’d be livid if they gave us a .5-1 second delay before marks became active. Yeah, marks have a lot going for them. BUT, we quite literally have to go 10 points into Death Magic for the Greater Marks trait (the trait that makes them so big), because its so much more difficult to hit with the little radius of the initial skill.

Also, you can dodge through marks (which is ridiculous). It’s Unblockable, sure. But if you’re in the dodge roll animation when you hit the mark, the damage and conditions are nullified.

Necro Marks and lack of Counter Play - idea

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Posted by: Velron.3729

Velron.3729

As a die-hard Necro, I’d be livid if they gave us a .5-1 second delay before marks became active. Yeah, marks have a lot going for them. BUT, we quite literally have to go 10 points into Death Magic for the Greater Marks trait (the trait that makes them so big), because its so much more difficult to hit with the little radius of the initial skill.

Also, you can dodge through marks (which is ridiculous). It’s Unblockable, sure. But if you’re in the dodge roll animation when you hit the mark, the damage and conditions are nullified.

I realize this, the problem though is most Necros do not place them ahead of time. They are placed directly beneath you where they trigger instantly and are unblockable.

That’s why I say there is no counter play. A short activation time would allow you to dodge out if your reaction time is good and you’ve saved your energy for the marks…which I would since the marks stack super long duration conditions that you MUST cleanse or die.

I can’t think of any other skills in the game that you cannot counter play by any means other than luck. And yes, just happening to be dodging when its placed under you would be defined as luck – not skill.

Edit – To clarify, I’m only wanting to see this implemented for PVP.

Fragg – Engineer | Lil Zek – Warrior PVP R43
[DA] Decisive Actions – Jade Quarry

(edited by Velron.3729)

Necro Marks and lack of Counter Play - idea

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Posted by: chaosgrimm.5837

chaosgrimm.5837

Part counterplay for mark imo are long cds, save mob, and poor dmg. Even so, they can be dodged by watching the cast animation. I would argue marks are good counter play to glass and minion/clones.

Necro Marks and lack of Counter Play - idea

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Posted by: BobJoeXXI.2493

BobJoeXXI.2493

Marks are fine as they are. They can be dodged into, completely nullifying the mark. You also have to trait to get them to be greater and unblockable.

Apicharr Science [ASci] – Maguuma
80 Necro, 80 Ranger, 80 Warrior, 80 Mesmer, 80 Engineer.