[Necro] No golem cd when it dies to water

[Necro] No golem cd when it dies to water

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Posted by: Ahratan.1098

Ahratan.1098

It’s really annoying having a flesh golem anywhere near water, because even crossing a stream often kills it. And then you have to wait for the 60sec refresh before you can summon him again.

In this case, can’t you remove the refresh timer? When the golem dies to water, just have it despawn, then the necro can summon him again immediately after if needed.

[Necro] No golem cd when it dies to water

in Suggestions

Posted by: Ahratan.1098

Ahratan.1098

It’s worth noting that some people avoid the issue by quickly swapping elite skill to lich/plague before crossing a stream, then swapping back when after. This is just a cheap way to avoid the 60sec CD. So my suggestion above is already possible, but only by using a trick. Surely it would be cleaner overall if it were just the norm.

[Necro] No golem cd when it dies to water

in Suggestions

Posted by: illo.5106

illo.5106

I’m thinking of 2 possible exploits if there wouldn’t be a CD timer.