Necro corruptions give the user conditions, what about a weapon set that synergized with that?
skill 1: 3 attack chain, last attack does bonus damage based on number of conditions the user has.
skill 2: hard hitting attack or hard hitting channeled attack, does heavy damage but weakens the user afterwards.
skill 3: some kind of pull or gap closer. Chills the user and the target.
skill 4: (long cooldown) aoe “well like” skill. Each pulse copies one condition from the user to any enemies in the effect radius.
skill 5: (long cooldown) gain boons based on the user’s conditions, this would not remove the conditions, just give the user boons using a conversion chart.
thoughts?