Necro suggestions
Hello,
here are my thoughts:
1. Wells are really powerful. That’s why they have a long cooldown. Besides that you can reduce the CD by using the trait “Ritual Mastery” (http://wiki.guildwars2.com/wiki/Ritual_Mastery). => No
2. Giving necros an escape mechanism like elementalists would just make playing against them to annoying. Necros are tanky just due to their high base HP, healing abilities and death shroud.
Now imagine a long fight against a necro. You finally bring him to low HP and he only has to use 1 skill to get away. Pretty annoying. Eles have the ability to escape really fast for a reason. They are the squishiest profession in the game (except for D/D bunker builds obviously but that is another topic). => No
3. Increasing the conditions cap would not help at all. Why? Because it would also be increased for all the other professions. Give them a better/faster way to stack conditions? Maybe. It is definitely not a bad idea BUT imo the current meta favors either bunker builds or burst builds. Condition builds should be buffed in gerneral but this would not help buffing necros in particular. => Maybe, but only the faster way to stack conditions part
Don’t get me wrong, necros should be buffed a little bit (just like engineers) but I don’t think your ideas do that in a good way. Besides that you may also need some practice. I know a lot of necros who are doing well in WvWvW. Sadly I am not one of them since I mainly play my elementalist.
From personal experience I know that wells are quite powerful, but the biggest problem with them is that they don’t move once they’ve been placed – they’re AOEs! Any MMO player knows to move out of AOEs. So while wells hit super hard, they are super easy to avoid, especially with dodging mechanisms, and they only last five seconds.
Perhaps, as far as wells are concerned, maybe if their damage was toned down a bit and they followed the Necromancer around at their feet. Or maybe their cooldowns could be decreased and they stayed in one spot as they do right now.
I don’t know. I admit that I am not the best Necro out there, but when my burst DPS is considerably slower than other caster DPS classes, something needs to be fixed.
I agree that Necros don’t need an escape mechanism. Our escape mechanism is our robustness.
I agree necros don’t need an escape mechanism. Locust swarm could be that escape mechanism you are looking for. I’ve come here to say I think a cripple trait on entering death shroud would be very cool, seeing everyone hobble around you.
All Professions Level 80
necro rly need a escape . beaucuse there are a lote out there that can kill you in 3 sec.. ..
even in gw necro got Necrotic_Traversal and Consume Corpse ..so ye..
they rly need a better escape then dodge..
(edited by Hell Hex.7039)