This is just my opinion and I’m wondering how others feel about it if they’ve tinkered with it during combat.
The #2 dagger ability is Life Siphon and has sufficient skill regeneration in my opinion. But I also think it lacks in range.
How did I come up with this opinion? What I often do (double dagger Necro) when I want to use the #2 Life Siphon ability which currently has a range of 600 is to use #3 first which immobilizes the target.
So in this general order:
- Immobilize using #3 ability
- Dodge roll backward
- Use #2 Life Siphon ability to steal their HP and give it to myself while avoiding damage they could inflict upon me unless they are using ranged abilities or switch to ranged.
The problem with this combo is that if you dodge roll backward when they are immobilized you are already ‘out of range’ for the #2 Life Siphon ability to be useful, which sucks.
I think having to stand right next to your opponent, steal their HP, while they beat more HP out of your face, is pointless. The point of the #2 Siphon is to heal you and how can that be effective if you’re taking damage while trying to heal? Then all you end up doing is negating the effect, at best.
In reality, unless you have a trait that boosts the Life Siphon ability all you’re doing is slowing down your HP loss, not healing at all.
Thus I think it would be a significant improvement if the range on this ability were slightly increased, say from 600 to 800. I believe the units are measured in inches so a 200 difference shouldn’t be too great. I don’t believe a slight range increase would make the skill OP since the HP it takes away to heal you without trait bonuses is minimal and only a slightly effective heal. For it to really be effective you actually need to use it multiple times.
But I think it’s silly that a simple dodge roll backward would put me out of range. So how do the rest of you feel about this who have played the Necromancer with daggers? And if I’ve made any incorrect assertions or general mistakes feel free to correct me.
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