Necromancer: Disease condition.
One of the things I liked about Disease in GW1 was that it could be spread between enemies. I wouldn’t mind another condition for Necros to use, given how Fear was originally intended to be a Necro-exclusive. That and because a player’s fear will never be as awesome as an enemy’s fear (I swear, if I get feared for 6+ secs again…)
Another possibility would be adding Madness as a condition, perhaps as a tweak to the Lich Form elite skill. No idea about what it would do but com’on… Area Madness, anyone?
I like the idea and it would be good for punishing players that don’t pay attention as you said, but instead of it damaging them when it is removed, how about just when it expires anyway. This means if a mesmer sends it back to you, you get punished (which fits the mesmer playstyle). Having it damage you at removal means classes who do see it, and try to fix it still get punished.
@Magnum I kind of like the madness ability, make it like confusion but perhaps it is a weaker aoe version? Less damage per skill, more people affected
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I prefer the idea that was mentioned in a previous thread, where every tick, the disease and any remaining ticks minus 1 is spread “Nearby”, and so on, and so on, until everyone ends up with 1 tick on the outside. The ticks do not recognize friend or foe.
The only trouble is, having one class be the only way to give it. Holy unbalanced.
True, not every profession can deal out every condition or boon, but none of them are completely exclusive.
Also: Whatever we get access to, the enemies do too. That doesn’t work in reverse.