Necromancer Extra Bar Idea
Though the Necromancer is getting it first, I doubt it will only ever be accessible by the Necromancer. If it added Life Force, that would be bizarre for other classes.
I think it should simply deal damage while healing you an equal amount, like a DoT Life Steal.
All that they have said so far is that they are adding a new condition into the game and that this skill will be the first to use it, that doesn’t mean that it doesn’t do other stuff with that condition, so it could very well also generate life force.
We also know that on most skill bars the #5 skill has the longest cd and that usually means that it is a very powerful skill. considering the #4 skill has a 40 sec cd (I think) I would expect this skill to have at least a 60 sec cd. we can only hope that its a good skill…
They were looking to do a dark element DoT. what sort of secondary condition would you expect from it.
life steal is ok but gets confusing when people are adding multiple stacks/duration. who gets the health? lets say 2 necros are applying it and get it to max duration each tick hits for 50 dmg and siphons 25. do they each get 25? if so what happens when there is 5 there? are they now out gaining the dmg done?
I say its simpler to go with the secondary condition of a dark element DoT to be that while active you are more susceptible to being crited. say you have a normal crit chance of 40% and you attack someone with this condition, you would now have say a 42% crit chance instead. or maybe it can stack and each stack gives +.25% so at 25 stacks thats 6.25% better chance to crit against this target. however i would say the damage from the DoT should remain constant regardless of the number of stacks.
that should give it a more unique feel. As for a name. Maybe ‘Fatigue’, ‘Prone’ or ‘Exposed’. though i guess ‘Wither’ could still work too