Necromancer Minions

Necromancer Minions

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Posted by: Xander.7260

Xander.7260

Would love to see the pets for this “summoner” class be a more permanent fixture on the field if the player chooses to fill one or more utility slots with them. It doesn’t feel very “necromantic” to have a master of the dead whose pets ARE dead 90% of the time.

1) Pet health is abysmal (and I would argue completely unnecessary)
With the cooldown that has been placed on each of the pets, I would expect them to be unkillable. They give a low-to-moderate gain in DPS, are slow moving, and are completely out of our control other than clicking on a target. A player who chooses to sacrifice some of the other powerful skills in the pool in order to have minions should have close to a 100% up-time on those minions. Rangers do. Mesmers do (through very easy weapon based attacks that spawn clones)

2) Extension of the targetting point in #1, this in itself is frustrating because I would love to have pets be able to focus individually on targets, especially targets other than my own, and not drift from one to the next as a clumped up herd begging for AoE. Maybe add a setting/toggle (similar to the fast casting option on AoE’s) that gives a 3rd “function” to each pet utility skill that acts as a pet focus.

Example: Bone Minions – hit skill once to summon, hit again to have them chase your current target, hit again to have them explode on current target. If nothing targetted, come back to master. If target is different, run to that one instead of exploding.

3) Pets should be a distraction, a way to keep the enemy on their toes and make them weigh the options of attacking you or spending time avoiding/controlling your pets. As it is now, no one cares about your pets because they’ll probably just die due to collateral damage from trying to hit the necro. I know this sort of ties into the health issue in #1, but moreover they just aren’t seen as much of a threat with the exception of the golem charge. That’s pretty much the only pet/ability I’ve got that will make another player get their dodge key ready.

4) If pets being immune to damage is asking too much, can we at least have them ALL regen out of combat the way that the flesh golem does? Wouldn’t hurt to also make the regen a lot faster. I think its hilarious that I heal to full about 3x faster than my pet does. This seems like a no-brainer to me. Walking into a fight to have my minion die on the first swing and not be back ’til 2-3 fights later is a little disappointing to say the least.

I like the fact that our class gets multiple minions, and that they can all be up simultaneously. It gives you a great feeling of command as it should. We just need an army that is actually worth leading.

(edited by Xander.7260)

Necromancer Minions

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Posted by: Dualius.4916

Dualius.4916

I’d like it more if you could summon 4-5 of the same minion instead of this ragtag band of misfits we currently get. Also yes, their health is abysmal.

Necromancer Minions

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Posted by: myng.3516

myng.3516

Necromancer minions need improvements. I’ve completely abandonned the minion build I had going and am now going straight conditions.

Back when I had the minion build, maybe I was doing something wrong, but it felt like I was spending more time, and my entire focus, on keeping my minion alive, than trying to play my class. In a few hits, the minion was out for the count, leaving me with 3-4 mobs to deal with (originally dealt with 1-2 mobs but minion pulled them before he died). I kept trying new builds but it ultimately came down to scrapping the minion (for now).

Minions also need an interface like a Ranger’s pet has. I’ve had minions run off to kill something that hit it without any way to call him back.

Overpaid, Underplayed

Necromancer Minions

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Posted by: Azaziel.3608

Azaziel.3608

I would be happy if they attacked 100% of the times and I could dismiss them on combat or cooldown…

Necromancer Minions

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Posted by: gamefreak.5673

gamefreak.5673

I want my army of minions from gw1 back. I loved having all bone minions if I wanted to. I loved being able to just keep summing them back to back if i had the bodies around me to do so. I was a force to be reckoned with in pve, not so much in pvp but atleast one instance i was amazing at.

Right now we have power, condition, and bunker builds that are decent, not amazing but decent. Some claim minions are fine but they refuse to see how weak they are as a whole.