I don’t know about anyone else who played guild wars 1, but Necromancers and Cursing skills are pretty terrible in Guild Wars 2. I used to love making enemies into walking time bombs lining up Putrid Bile, Rising Bile, and Icy Veins and watching them go boom for heavy AoE damage. What if they added a new condition for necromancers based on the Volatility of certain skill initiators, re-introduce the Elite Skill – Icy Veins that causes direct Frost damage to an enemy but lays in a 15-sec Curse initiator, when the enemy dies the skill activates and detonates the chill/damage AoE finisher.
I would personally love to see a weapon template for curses back, with a form of skills based on certain triggers like stated above. At the moment necromancers are all about Wells.