Necromancer class suggestion

Necromancer class suggestion

in Suggestions

Posted by: victornajduch.4859

victornajduch.4859

I’ve noticed that there are great ways to optimize this class monopolize on damage, conditions, even health steal. However, it seems like minions and minion associated traits are a bit lacking.
There should be a grand-master level trait that ups the health, slows the health loss, or lowers the cool down of the summoning of jagged horrors so that you can have more than one active at a time. That way minion master necros can actually be competitive in pvp, wvw, dungeons etc.
Thanks.

Victor

Necromancer class suggestion

in Suggestions

Posted by: LeeroyNimoy.1864

LeeroyNimoy.1864

I would like to see more minion-centric traits and such. I like the thought, maybe not exactly as you have it, but something more would be great.

Ability is what you can do; Motivation is how much you do; Attitude is how well you do it.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023

Necromancer class suggestion

in Suggestions

Posted by: runeblade.7514

runeblade.7514

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant