Although Necromancers excel in condition damage and are very useful in PvE, I feel like something is missing in WvW. Lots of professions can inflict conditions and have some form of condition removal that really limits a Necromancer’s total damage but, instead of requesting an ownage button, I suggest adding a trait or skill that can be used not to add damage to a battle, but disorganization.
Please add a 1 second “charge an ally and activate slot 1” trait or replace a skill like Spectral Wall with a signet of undead that is effectively an interrupt just a little bit more irritating and a lot more disorganizing. It would be nice if the skill forced target lock off, too, to aid in escape options but I would be happy with almost anything that is uniquely for Necromancer and gave it a little boost in WvW usefulness.