Need 8-12 man dungeons.
Orr is empty, so capture the temples with your guild.
You can also roam around to kill Karkas in Southsun Cove. Those crabs have plenty of health to go around and they drop Vials of Powerful Blood. If your guild is on the Verge of being bored, attack the karka in the hive as a endboss to log off.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
+1 for Op. My guild is basically dead due to the fact that there is soo little to do as a guild. Running Orr in 2 or 3, 5 man parties isn’t “working together” so much as just going with the flow. There should be some more guild related dungeons or events like there were in GW1, and in many other MMOS (no, I’m not talking about WoW….)
break. I feel like they should be back by now..”
Orr is empty, so capture the temples with your guild.
You can also roam around to kill Karkas in Southsun Cove. Those crabs have plenty of health to go around and they drop Vials of Powerful Blood. If your guild is on the Verge of being bored, attack the karka in the hive as a endboss to log off.
hmm , but what if my guild wants to collect seals for exotic skin armor and have 8-12 people in a party to do it? what if my guild doesn’t like the open world and prefers a dungeon setting?
Then capture temples with your guild. It is the closest thing to a raid if you don’t have hundreds of people zerging with you and you won’t have hundreds of people zerging with you because Orr is empty.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Orr is empty, so capture the temples with your guild.
You can also roam around to kill Karkas in Southsun Cove. Those crabs have plenty of health to go around and they drop Vials of Powerful Blood. If your guild is on the Verge of being bored, attack the karka in the hive as a endboss to log off.
hmm , but what if my guild wants to collect seals for exotic skin armor and have 8-12 people in a party to do it? what if my guild doesn’t like the open world and prefers a dungeon setting?
My guild got around 500 players.
By this logic , what if my guild got 60/70 players ON (which is no major feat) and we want to get exotic skins.
Guess Anet need to add 60/70 man dungeons now.
Really , there is NO need in my opinion, better add open world stuff every guild or person can join.