Need 8-12 man dungeons.

Need 8-12 man dungeons.

in Suggestions

Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

So far there is no real reason to have a guild other than to chat and play WvW. There is no pve content out there that requires a structured team from a guild.

I used to run the deep a lot with my guild in GW1 and it was very fun. Now we are limited to only bringing 5 players at a time into a dungeon. Yes I know the guild can get another 5 man team but that is not the point. The point is that guilds need to feel they are playing through the same high end content in an instanced area.

Need 8-12 man dungeons.

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Orr is empty, so capture the temples with your guild.

You can also roam around to kill Karkas in Southsun Cove. Those crabs have plenty of health to go around and they drop Vials of Powerful Blood. If your guild is on the Verge of being bored, attack the karka in the hive as a endboss to log off.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Need 8-12 man dungeons.

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

+1 for Op. My guild is basically dead due to the fact that there is soo little to do as a guild. Running Orr in 2 or 3, 5 man parties isn’t “working together” so much as just going with the flow. There should be some more guild related dungeons or events like there were in GW1, and in many other MMOS (no, I’m not talking about WoW….)

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Need 8-12 man dungeons.

in Suggestions

Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

Orr is empty, so capture the temples with your guild.

You can also roam around to kill Karkas in Southsun Cove. Those crabs have plenty of health to go around and they drop Vials of Powerful Blood. If your guild is on the Verge of being bored, attack the karka in the hive as a endboss to log off.

hmm , but what if my guild wants to collect seals for exotic skin armor and have 8-12 people in a party to do it? what if my guild doesn’t like the open world and prefers a dungeon setting?

Need 8-12 man dungeons.

in Suggestions

Posted by: runeblade.7514

runeblade.7514

Then capture temples with your guild. It is the closest thing to a raid if you don’t have hundreds of people zerging with you and you won’t have hundreds of people zerging with you because Orr is empty.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Need 8-12 man dungeons.

in Suggestions

Posted by: Nox Aeterna.2965

Nox Aeterna.2965

Orr is empty, so capture the temples with your guild.

You can also roam around to kill Karkas in Southsun Cove. Those crabs have plenty of health to go around and they drop Vials of Powerful Blood. If your guild is on the Verge of being bored, attack the karka in the hive as a endboss to log off.

hmm , but what if my guild wants to collect seals for exotic skin armor and have 8-12 people in a party to do it? what if my guild doesn’t like the open world and prefers a dungeon setting?

My guild got around 500 players.

By this logic , what if my guild got 60/70 players ON (which is no major feat) and we want to get exotic skins.

Guess Anet need to add 60/70 man dungeons now.

Really , there is NO need in my opinion, better add open world stuff every guild or person can join.

Gear Grind: Confirmed – Searching New MMO: Found – Changing MMO: Waiting Launch