Need Separate Looting Control

Need Separate Looting Control

in Suggestions

Posted by: Lolyta.4582

Lolyta.4582

There are many events and dungeons in GW2 wherein there is very little time to loot before the next wave of bolsheviks/soccer hooligans/mall moms appear and begin doing their best to ruin my day. :-)

So, I would like to be able to run around the scene between waves of baddies, running through the piles of bodies while spamming my LOOT key.

Occasionally, this works. More often than not, though, this tactic results in me suddenly and involuntarily reviving some NPC about whom (so sue me) I couldn’t care less, or talking to some poor merchant who doesn’t have sense enough to leave the area until the battle is over, or mining/chopping/harvesting an unseen node/tree/rutabaga, etc. etc.

This, of course, is because the loot key is the same as the Interact/Use/Mine/Talk/harvest/Greet/Repair (etc. etc., you get the idea) key.

I have read several similar posts here complaining that many functions are bunched up on one key (default: F), some of the posters proposing that the name of the object to be interacted with should appear in a tooltip, or that when multiple interactable objects are in range, pressing the F key should generate a tab-separated list of possible interactions, and so forth.

I would suggest that there are two types of interactions in GW2: those that you generally can take your time about doing, and those that sometimes require that you do them quickly. As I outlined above, all of the functions on the F key except looting are generally non-combat type functions and are pretty much no-hurry interactions; while looting stands apart because it can/should sometimes be done in the midst of combat and thus would be better accomplished in a hurry without stumbling across unwanted random interactions.

So I respectfully request that you fine folks just break out the loot function to a separate custom-key-bindable function.

Thanks-

(edited by Moderator)

Need Separate Looting Control

in Suggestions

Posted by: Katz.5143

Katz.5143

I was trying to heal a downed player the other day and picked up loot, someones banner, mushrooms, and …..

Seriously all of these have happened. When I’m trying to get a downed person up, I don’t want to be doing everything else. Surely there is a way to fix this? It isn’t just the loot button that needs to be separated from the others.

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!

Need Separate Looting Control

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Posted by: Taj Tiger.2630

Taj Tiger.2630

I went searching for a separate keybind for looting and came across your post.

Thoughtful and well worded. I second this motion. I’ve noticed that looting has priority over reviving (kitten everyone else, right?), but sometimes I get a little punchy with the F key and have to dodge away to cancel a revive. I wouldn’t mind the convenience.

Honestly though, I think lootable bodies stick around long enough to account for this during events, and rare/exotic item drops stick around longer in little chests (à la WvW) after the bodies have despawned. It’s annoying, but not as detrimental to gameplay as some might imply.

Need Separate Looting Control

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Posted by: Special K.8143

Special K.8143