Need for changes on Conditions, Waypoints, Healing, and Soloplay

Need for changes on Conditions, Waypoints, Healing, and Soloplay

in Suggestions

Posted by: Rich.9503

Rich.9503

I’ve written a few humble suggestions here.

Conditions inflicted by enemies seem far to overused and should be toned down considerably. It seems most mobs can use them. The knock down and stuns are probably the most annoying ones I’ve encountered although not as dangerous as others like poison which inflict far to much damage than is necessary. Conditions need toning down that only a few mobs use them, and far less often. When 3 or more mobs attack that can use condition skills its always a fight to the death. Right now it seems every fight is the same old story repeating itself. Its far to frustrating and annoying that’s its simply not fun any more.

Waypoints seem to become excessivly more expensive as you level up. And im certainly not made of money. Why does it cost more for a high level character to travel from one waypoint to another? It’s rediculous. These waypoints need reviewing and the cost of travel reduced or reset back to the original costs.

Healing is something i like to do. It keeps me alive, or rather it does in the other games ive played. In GW2 my healing skill is underpowered and feels almost useless. It barely heals enough to keep me alive and the cooldown is overly long. With no healing potions i rely on my healing skill. I know alot of work went into the death system but i dont want to experiance it everyday i play. Im becoming extremly bored with dying all the time when i solo, which brings me on to the next suggestion…

Soloplay. Now im sure i read somewhere that the one of the devs said the game was solo friendly. Im sure i didnt imagine it. But soloing in GW2 is a little difficult for me compared to the many other MMOs ive played. One on one fights im fine with. Two mobs is tricky but i can handle it. Three or more mobs and its a fight to the death. Dodging is fine as long as you have the energy for it, but then your only allowed two dodges before the cooldown kicks in. Running around is fine to avoid hits but at a risk of attracting more mobs to the fight in a tight place like a cave where there are lots of tightly group mobs hanging about. Now im not sure how you can make it more solo friendly, except for perhaps implementing some of the suggestions i mention above, like reducing mob condition attacks and improve the player healing skill. It may not make it perfect but its a start.