Negating/reducing falling damage mechanic

Negating/reducing falling damage mechanic

in Suggestions

Posted by: Kysin.6349

Kysin.6349

I had an interesting idea that sprung from a habit of mine since release. I don’t know about anyone else but every time I jump off a ledge or something that I will likely take damage from, I do a dodgeroll as soon as I land pretty much without thinking. It just feels right. If you have every seen any “trickers” or “parkour” videos, or just know about physics in general, you will know dodging out and rolling your momentum instead of a hard fall will make the fall less damaging.

The main idea is that sometimes when I jump off a small ledge and take very minor damage, I should instead be able to roll out of the jump and negate that damage. Or for example, a larger cliff fall with a roll at the end would reduce, but not negate all damage. So I just thought I would run this by and see if people were interested.

-Kysin

Co-leader of Knights of Eminence[Sir] – PvX
Reap The Weak[Reap] – WvW 5-man havok
-Blackgate

Negating/reducing falling damage mechanic

in Suggestions

Posted by: Hygeria.9538

Hygeria.9538

That would be fun.
Being a major fan of parkour antics, I try to run across a whole zone as fast as possible, but whenever you fall from a higher place, you take that small portion of damage and it ends up slowing you down.
Whenever I’ve dodge rolled from a high place, it’s like, “Oh cool, dodge roll!” -falls flat on face soon after-

Some random [TCLU] guy.
Tarnished Coast