This -> http://www.searchenginepeople.com/wp-content/uploads/2011/08/nerf-bat-video-game-3d-render.jpg
This is not the answer to everything. As powerful of a tool that it is, it can cause problems if not properly applied. Yes, it doesn’t hurt at first but repetitive use could cause irritation. Using it for every problem will only cause more problems. The ultimate goal you’ve set for yourselves will start becoming more distant and unreachable the more you use it.
I implore you… back up and see what you are doing before you take another swing! There is a kittenload of QQ on here but a good portion of that stems from bad and lazy players. Don’t listen to that and start bonking everything until something gets fixed!
Instead… read and consider some of my alternatives:
Take a moment to experience your results first hand. What I mean is, play your own game sometimes. Play it as though you’ve never heard of it in your life. The actions you take may seem good on paper, but in reality its causing distress. There are many more things that needs to be fixed other than class balance.
Lets take rendering for example… It took me a few weeks but I realized that every environment is made out of thousands of shapes, clumped together like that weird ball in Katamari Damacy. My computer has to process all of those shapes into 3D models including NPCs, animations and other player while constantly updating actions made in real time. The draw distance is astounding and my computer has to process that too.
Just recently, we were fighting the Priestess of Dwayna while getting ripped apart by the massive amounts of adds. There were 12 of us who just came from Grenth after he tore all of us a new one twice in a row. For some reason, while I was at Dwayna I was downed and found myself inside the second topmost step. What got me was that I was on top of the third step which was pretty much the same disc I was in except that it was larger. This was the most recent incident of it’s kind, not the first.
Everyone has to constantly process all of that while every special effect fills the screen and players move around. Instead of using the Magic Nerf Bat (MNB) to appease the QQ militia, use could it on the extra shapes. Cut out all of the extra crap I will almost never see or stand on. Turn those clumped shapes into 1 and hollow it out. Maybe that would cut the amount of processing power needed and help suppress lag/rubberbanding.
Another thing the devs can do that could help better improve everything would be to really get in there and play the game as though you never worked for Anet. Get in there as a undercover newbie, make some friends, join a guild, listen to everyone’s personal gripes and for gods’ sakes don’t get caught. Think about the things you personally like and dislike, even glitches and minor crap you know everyone else puts up with.
If I was a dev and I was reading that paragraph (^) right now, I would. It would be refreshing to get a new perspective of the game that I work on. It takes 2 weeks to level to 80 if you know how to do it (do everything). During that time I can settle into my main, try other builds, mess around with my friends, etc.
One of the things I would look at is the combat system because who doesn’t want an epic battle, amirite? Some of the classes have weapon combinations that are good while others are lacking. I understand that GW2 is trying to get away from the Holy Trinity but it’s harder than it seems.
You can’t make dynamic battles off of stupid AIs. If you want dynamic battles, then make dynamic AIs. Things like CC, support (healing and boons) and tactical selective killing (my favorite) should all draw aggro. You know how dangerous one person can be to a group if they exhibited any one of those 3 effectively? Very freaking dangerous. If enemies switched targets and constantly avoided you because you were singling them out, it would make the game more dynamic especially if that same enemy kept drawing/losing you into their zerg and then started attacking the guy off to the side who was spamming CC while you are finding other targets. Target Prioritization is the son of Aggro. Picture that scene for a minute and imagine how fun PvE would be with that. You wouldn’t need to buff mobs into 1-hitters or generate a zerg rush that all target one guy at a time with more dynamic AI.
For class balancing, instead of using the MNB on that one seemingly “OP” build that everyone cries about, you could instead select a few builds nobody uses and modify them so they can combat that one build’s strengths while exploiting its weaknesses and still have room for versitility. “Omfg those classes are now OP!”…. More unused build modification. Eventually every build will have some purpose.
(edited by Zacchary.6183)